lhecker / dwrite-hlslLinks
Blend text in a HLSL shader and have it look like native DirectWrite
☆29Updated last year
Alternatives and similar repositories for dwrite-hlsl
Users that are interested in dwrite-hlsl are comparing it to the libraries listed below
Sorting:
- Cold-start page provisioning speed test for WIndows☆41Updated 3 years ago
- OpenGL on flip-model swapchains via WGL_NV_DX_interop2☆16Updated 2 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- A window with Direct3D context that doesn't flicker on resizing☆32Updated 10 months ago
- The Rox operating system☆15Updated 5 months ago
- A tool for showing software developers how their (C/C++) code behaves as they write it. (README and public issues)☆20Updated last year
- DXC built using Zig☆65Updated 4 months ago
- Fast comparison-based sort algorithm☆58Updated 2 years ago
- Graphical user interface playground☆103Updated 3 weeks ago
- A combined repository for all RLIBM prototypes☆46Updated 9 months ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆140Updated this week
- Prototype for Sandboxed Processes in Win32☆23Updated last year
- A compact memory bandwidth tester for x64 CPUs☆114Updated 4 years ago
- A small image viewer for Windows written in Rust.☆68Updated 3 years ago
- A minimal borderless window with the Windows API☆334Updated last year
- A demonstration of DirectComposition and DirectX 12 interoperability☆43Updated 8 years ago
- Simple remote desktop sharing application for Windows☆112Updated 9 months ago
- Notes on getting the old letters onto a digital screen☆12Updated last month
- Work Stealing Threadpool in a C Header☆23Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆123Updated 6 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆51Updated 4 years ago
- Utility to display text via multiple Windows API's simultaneously (D2D, DWrite, GDI, GDI+).☆43Updated last month
- sample code for discussion about SDL accurate frame pacing☆19Updated last year
- Transparent UTF-8 support for native Win32 ANSI applications☆102Updated 2 months ago
- Direct2D and DirectWrite C headers☆25Updated 3 months ago
- Fragments of code optimized for cut/paste reuse☆13Updated 4 months ago
- Turns MSBuild executions into flame graphs☆41Updated 2 years ago
- Demo of a fast PNG encoder.☆97Updated 5 months ago
- rex engine and game☆15Updated 3 years ago