kidapu / AsyncGPUReadbackPlugin
Unity plugin that provide AsyncGPUReadback for OpenGL
☆32Updated 4 years ago
Alternatives and similar repositories for AsyncGPUReadbackPlugin:
Users that are interested in AsyncGPUReadbackPlugin are comparing it to the libraries listed below
- Unity plugin that provide AsyncGPUReadback for OpenGL☆64Updated 6 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆113Updated 5 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆59Updated 3 years ago
- Unity Native Plugin for ACL☆58Updated 3 months ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- UV预览工具☆61Updated 5 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆79Updated 2 months ago
- Handwroten pbr with scriptable render pipeline☆45Updated 5 years ago
- ☆63Updated 9 months ago
- A sample BRG project for the blog post @ https://gamedev.center☆65Updated last year
- ☆54Updated 11 months ago
- Optimizing Lightmap seams in Unity with stitching.☆40Updated 4 years ago
- Convert curves to Texture☆39Updated 2 years ago
- A set of tools and utilities to help track Unity Editor performance☆89Updated last year
- Water Shader like Alyx☆34Updated 4 years ago
- ☆32Updated 2 years ago
- Unity Bounding Volume Heirachy (BVH)☆125Updated 2 years ago
- Unity animation compressor☆74Updated 11 months ago
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆36Updated 4 years ago
- ☆69Updated last year
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago