keijiro / Memo
Keijiro's personal notes
☆176Updated this week
Alternatives and similar repositories for Memo:
Users that are interested in Memo are comparing it to the libraries listed below
- Basic asset collection for Unity Shader Graph☆189Updated 4 months ago
- A testbed project for testing the URP features☆122Updated last year
- Unity sample project: Direct mesh data access from compute shaders☆126Updated 8 months ago
- Unity VFX Graph custom asset library☆254Updated last month
- My second testbed repository for Unity VFX Graph☆139Updated 2 years ago
- ☆130Updated 8 months ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆83Updated 3 years ago
- "Ultra-Light-Fast-Generic-Face-Detector-1MB" face detector for Unity Barracuda☆172Updated last year
- Real-time raytracing fly through☆99Updated 4 years ago
- A collection of procedural motion scripts for Unity☆234Updated last year
- A testbed project for Unity real-time ray tracing features☆288Updated 10 months ago
- Colorful tunnel with Unity VFX Graph☆103Updated 4 years ago
- Simple post effects for Unity URP using Shader Graph☆136Updated 2 years ago
- VFX Graph samples with sushi scan assets☆77Updated 3 years ago
- 2D Fluid Simulation in Unity☆121Updated 3 years ago
- Unity primitive mesh generator as an asset importer☆346Updated last year
- FFmpeg extension for Unity Recorder☆202Updated 4 years ago
- Test project for the water surface feature (Unity 2022.2)☆85Updated 2 years ago
- Fireworks particle effect with Unity VFX Graph☆246Updated 4 years ago
- An extension library for Unity Mathematics.☆131Updated last year
- 8 bit-ish style post-processing effect for Unity☆147Updated 3 months ago
- Example with Unity 2019.3 new Mesh API☆140Updated 4 years ago
- Waifu2x Unity Barracuda implementation☆210Updated 3 years ago
- Boid implementation using Compute Shader☆96Updated 2 years ago
- Flip book effect with HDRP and KinoAqua☆82Updated 2 years ago
- This package can create light beam performance with Unity's timeline functionality.☆186Updated 2 years ago
- Procedural character generation with Unity Shader Graph and VFX Graph☆199Updated 3 years ago
- "Wig" effect with the C# Job System and the Burst compiler☆191Updated last month
- Extra utilities for Unity Visual Effect Graph☆102Updated 3 months ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)☆119Updated 3 years ago