kefik / MsPacMan-vs-Ghosts-AI
Updated framework from the Ms Pac-Man vs Ghosts competition: https://www.facebook.com/pacman.vs.ghosts
☆18Updated 7 years ago
Alternatives and similar repositories for MsPacMan-vs-Ghosts-AI
Users that are interested in MsPacMan-vs-Ghosts-AI are comparing it to the libraries listed below
Sorting:
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- This is the 0.4 release of the Arcade Learning Environment (ALE), a platform designed for AI research. ALE is based on Stella, an Atari 2…☆160Updated 7 years ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 7 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆139Updated 6 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆128Updated 4 years ago
- ViZDoom Python wrapper☆74Updated 2 years ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 5 years ago
- Algorithmic Intelligence Quotient☆39Updated 3 years ago
- Public repository for the IEEE CIG text adventurer competition.☆29Updated 6 years ago
- A pretty print library for torch and lua.☆17Updated 9 years ago
- ☆68Updated 8 years ago
- A lua wrapper for the Arcade Learning Environment/xitari.☆34Updated 8 years ago
- Framework and model code for the paper "Language Understanding for Text-based Games using Deep Reinforcement Learning", EMNLP 2015☆127Updated 9 years ago
- Another HyperNEAT Implementation☆70Updated 6 years ago
- A Lua package to detect reading of undeclared variables and creating of global variables.☆26Updated 10 years ago
- LuaJIT wrapper for PLplot☆18Updated 9 years ago
- PGE: Parallel Game Engine☆100Updated 3 years ago
- MC-AIXI-CTW by Marcus Hutter and his students (in particular Daniel Visentin)☆49Updated 13 years ago
- This is the implementation of paper Model Free Episodic Control☆36Updated 5 years ago
- Hierarchical Temporal Sparse Learner☆13Updated 9 years ago
- ☆28Updated 6 years ago
- An OpenCL Torch Utility Library☆59Updated 9 years ago
- OpenCL backend for Torch nn neural networks library☆125Updated 8 years ago
- A variant of HTM where spatial and temporal pooling are accomplished with the same mechanism☆13Updated 10 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- The original Deepmind Atari 2600 DQN code☆31Updated 2 years ago
- ☆43Updated 2 years ago
- Task and example code for the Malmo Collaborative AI Challenge☆154Updated 2 years ago
- Skip Context Tree Switching - Reference Implementation☆51Updated 7 years ago
- A scalable actor-model framework for developing AI systems with dynamic topologies.☆41Updated 8 years ago