kefik / MarioAI
MarioAI framework based on MarioAI 0.2.0 from https://code.google.com/p/marioai/
☆17Updated 5 years ago
Alternatives and similar repositories for MarioAI:
Users that are interested in MarioAI are comparing it to the libraries listed below
- Updated framework from the Ms Pac-Man vs Ghosts competition: https://www.facebook.com/pacman.vs.ghosts☆19Updated 7 years ago
- Repository for the ongoing development of the Brown-UMBC Reinforcement Learning And Planning (BURLAP) java library☆273Updated 2 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆140Updated 6 years ago
- A* Mario AI as used by Robin Baumgarten for the CIG 2009 Mario AI competition☆60Updated 6 years ago
- Persistent advantage learning dueling double DQN for the Arcade Learning Environment☆264Updated 6 years ago
- The Retro Learning Environment (RLE) -- a learning framework for AI☆185Updated 6 years ago
- Another HyperNEAT Implementation☆70Updated 5 years ago
- A repository for Ben Weber's dissertation project☆23Updated 9 years ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 7 years ago
- Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"☆542Updated 5 years ago
- Github clone of MarI/O by SethBling☆221Updated 6 years ago
- Reinforcement Learning and Robotics in Java☆28Updated 6 years ago
- RoboCup Keepaway benchmark player framework.☆25Updated 10 years ago
- A video game description language (VGDL) built on top pf pygame.☆153Updated 5 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆125Updated 4 years ago
- Basic DQN implementation☆222Updated 7 years ago
- The original implementation of HyperNEAT in C++☆28Updated 8 years ago
- A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface☆33Updated 8 years ago
- A* Mario AI as used by Robin Baumgarten for the CIG 2009 Mario AI competition☆67Updated 11 years ago
- Tournament Manager Software for StarCraft AI Competitions☆77Updated 4 years ago
- Java port of the C++ library libnoise.☆37Updated 9 years ago
- Game platform for Artificial Intelligence research and education☆200Updated 2 years ago
- Using a paper from Google DeepMind I've developed a new version of the DQN using threads exploration instead of memory replay as explain …☆83Updated 8 years ago
- terrain-adaptive locomotion skills using deep reinforcement learning☆438Updated 6 years ago
- Kenneth Stanley's NEAT code reorganized (tidier?)☆97Updated 4 years ago
- Implementations of deep RL papers and random experimentation☆177Updated 6 years ago
- Starcraft:Broodwar bot using BWAPI☆13Updated 9 years ago
- Simplest Version of playing Atari with Deep Q Learning in Tensorflow☆158Updated 7 years ago
- An implementation of Deep Reinforcement Learning / Deep Q-Networks for Atari games in TensorFlow☆74Updated 7 years ago
- KEras Reinforcement Learning gYM agents☆291Updated 7 years ago