kefik / MarioAILinks
MarioAI framework based on MarioAI 0.2.0 from https://code.google.com/p/marioai/
☆17Updated 5 years ago
Alternatives and similar repositories for MarioAI
Users that are interested in MarioAI are comparing it to the libraries listed below
Sorting:
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆139Updated 7 years ago
- Game platform for Artificial Intelligence research and education☆204Updated 3 years ago
- A Monte Carlo tree search agent for Ms Pac-Man☆20Updated 12 years ago
- Tournament Manager Software for StarCraft AI Competitions☆78Updated 5 years ago
- Updated framework from the Ms Pac-Man vs Ghosts competition: https://www.facebook.com/pacman.vs.ghosts☆19Updated 8 years ago
- Monte Carlo Tree Search with UCT with a couple of example games.☆154Updated 5 years ago
- The Retro Learning Environment (RLE) -- a learning framework for AI☆186Updated 7 years ago
- Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"☆543Updated 6 years ago
- UAlbertaBot☆529Updated 2 years ago
- StarCraft AI Competition Zerg Bot☆45Updated 8 years ago
- Starcraft:Broodwar bot using BWAPI☆13Updated 10 years ago
- A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface☆33Updated 8 years ago
- Kenneth Stanley's NEAT code reorganized (tidier?)☆98Updated 5 years ago
- terrain-adaptive locomotion skills using deep reinforcement learning☆458Updated 7 years ago
- A curated list of resources dedicated to StarCraft AI.☆631Updated 3 years ago
- ☆18Updated 5 years ago
- NeuroEvolution Box2D Framework☆48Updated 9 years ago
- Task and example code for the Malmo Collaborative AI Challenge☆154Updated 3 years ago
- AlphaGo-paper☆54Updated 6 years ago
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- Starcraft AI Bot☆538Updated 5 years ago
- ☆76Updated 2 years ago
- PGE: Parallel Game Engine☆102Updated 4 years ago
- Where I put all my SC2 stuff☆15Updated 3 years ago
- This is the code for "A Guide to DeepMind's StarCraft AI Environment" by Siraj Raval on Youtube☆211Updated 4 years ago
- A mirror of Ogre 3D engine's source code☆105Updated 13 years ago
- Persistent advantage learning dueling double DQN for the Arcade Learning Environment☆263Updated 7 years ago
- Game Tree Search Algorithms - C++ library for AI bot programming☆86Updated 6 months ago
- A repository for Ben Weber's dissertation project☆23Updated 10 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆129Updated 5 years ago