karthikncode / text-world-player
Framework and model code for the paper "Language Understanding for Text-based Games using Deep Reinforcement Learning", EMNLP 2015
☆127Updated 8 years ago
Alternatives and similar repositories for text-world-player:
Users that are interested in text-world-player are comparing it to the libraries listed below
- An implementation of the RL-NTM from http://arxiv.org/abs/1505.00521☆157Updated 9 years ago
- An implementation of Deep Reinforcement Learning / Deep Q-Networks for Atari games in TensorFlow☆74Updated 8 years ago
- Reinforcement learning environments for Torch7☆91Updated 8 years ago
- A Tensorflow based implementation of "Asynchronous Methods for Deep Reinforcement Learning": https://arxiv.org/abs/1602.01783☆67Updated 8 years ago
- Torch implementation of "Deep Exploration via Bootstrapped DQN"☆42Updated 8 years ago
- WebNav: A New Large-Scale Task for Natural Language based Sequential Decision Making☆82Updated 7 years ago
- Implimentation of the Model Free Episodic Control paper by Deep Mind : http://arxiv.org/abs/1606.04460☆55Updated 8 years ago
- Universal library for deep reinforcement learning.☆38Updated 8 years ago
- Deep Attention Recurrent Q-Network☆115Updated 9 years ago
- Using a paper from Google DeepMind I've developed a new version of the DQN using threads exploration instead of memory replay as explain …☆84Updated 9 years ago
- Keras implementation of DQN on ViZDoom environment☆53Updated 8 years ago
- Differentiable Neural Computers☆129Updated 8 years ago
- Implementation of "Action-Conditional Video Prediction using Deep Networks in Atari Games"☆114Updated 9 years ago
- Python MUD/MUX/MUSH/MU* development system☆26Updated 9 years ago
- ☆97Updated 8 years ago
- ☆100Updated 8 years ago
- ☆68Updated 8 years ago
- in progress☆60Updated 9 years ago
- Pytorch implementation of DeepMind's differentiable neural computer paper.☆93Updated 7 years ago
- Unfinished. Deep Q Learning in Tensorflow for ATARI.☆84Updated 9 years ago
- Implementation of "Control of Memory, Active Perception, and Action in Minecraft"☆86Updated 8 years ago
- TensorFlow implementation of "Tracking the World State with Recurrent Entity Networks".☆272Updated 7 years ago
- Reading Group on Reinforcement Learning topics☆55Updated 8 years ago
- Word2Vec implementation in Torch☆60Updated 9 years ago
- ☆121Updated 8 years ago
- Persistent advantage learning dueling double DQN for the Arcade Learning Environment☆263Updated 7 years ago
- Advantage async actor-critic Algorithms (A3C) and Progressive Neural Network implemented by tensorflow.☆120Updated 8 years ago
- NPI(Neural Programmer-Interpreters) implementation with Keras☆243Updated 2 years ago
- Implementation of A Distributional Perspective on Reinforcement Learning☆35Updated 7 years ago
- Query-Reduction Networks (QRN)☆137Updated 7 years ago