buildalon / activate-unity-licenseLinks
A GitHub Action to activate a Unity Game Engine license for CI/CD workflows
☆13Updated last month
Alternatives and similar repositories for activate-unity-license
Users that are interested in activate-unity-license are comparing it to the libraries listed below
Sorting:
- ☆61Updated last week
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆34Updated 3 years ago
- Proxy to use Github Packages in the Unity Package Manager☆13Updated last year
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆18Updated last year
- Telemetry emitter and in-editor visualization plugins for use in games and other projects built on the Unity engine.☆52Updated 2 years ago
- Get/List Unity editor changeset☆39Updated this week
- Azure Build Pipelines for OpenUPM☆10Updated last year
- Improved stack trace display for Unity.☆37Updated 5 years ago
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆24Updated last week
- ☆14Updated 4 years ago
- This is an internal implementation of Linq to NativeArray which uses C#8 feature☆30Updated 5 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated last year
- Systems groups and update order for Arch ECS Framework☆11Updated last year
- A pure C# implementation of sparse bitsets☆25Updated last year
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.☆42Updated 2 years ago
- Supplemental codes for UniTask.☆13Updated 2 years ago
- Simple and robust Entity Component System for .NET and Unity.☆18Updated last month
- Let you add/remove Scripting Define Symbols to each of the Assembly Definition Files☆28Updated 5 years ago
- High performance C# Entity System☆25Updated last month
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- A sample project for multiplayer game using MagicOnion☆10Updated 3 years ago
- Unity Editor Extension which lets enum-types be much faster & efficient.☆58Updated 5 years ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- Compile a c# project to a internal accessible dll (for Unity)☆23Updated 5 years ago
- ☆18Updated last month
- A hierarchical finite state machine written in C#. Mainly for use in Unity.☆14Updated 4 years ago
- A performant C# key-value store that keeps keys in-memory and stores values on disk, leveraging Grobuf's speedy serialization power.☆49Updated 11 months ago
- Hyper Fast Reactive Tween Engine for Unity☆40Updated 4 years ago