dotmos / uGameFrameworkLinks
A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.
☆22Updated 2 years ago
Alternatives and similar repositories for uGameFramework
Users that are interested in uGameFramework are comparing it to the libraries listed below
Sorting:
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- Custom Analyzers Sample / Starter☆12Updated 2 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- An ECS framework designed to be easy to use and learn.☆22Updated 3 years ago
- A networking framework for Unity.☆32Updated last year
- A very simple behavior tree implementation including a creator and runtime codes☆31Updated 3 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆29Updated 5 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated this week
- Simple and flexible full-body fps controller☆18Updated 8 months ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Enhance DOTween with Tween Kit: Seamless, modular components for effortless Tweening.☆25Updated last year
- Deterministic lightweight ECS framework☆21Updated 7 months ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- Reactive systems and other utilities for Unity DOTS.☆22Updated 3 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 5 years ago
- ☆21Updated last year
- A Unity plugin to build projectile weapons☆22Updated 6 years ago
- A Unity Node Editor Framework (WIP)☆11Updated 6 years ago
- Procedural mesh generator in Unity.☆29Updated 3 months ago
- reactive ui framework for Unity based on UI Elements☆42Updated 8 months ago
- GameMap is a simple 2D grid based solution and editor for creating and keeping track of game map/ level data in Unity.☆26Updated 3 years ago
- Non-allocating async/await threading facilities for Unity☆23Updated 2 years ago
- Generic graphic settings UI components☆23Updated 7 months ago
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆31Updated 6 years ago
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated last year
- Reactive node system for Unity☆44Updated last year
- A Unity3D package to alleviate the pain of creating grid-based maps by hand☆33Updated 2 years ago
- Custom Unity UI solution by Gentlymad Studios.☆18Updated 4 months ago
- Library of procedural generation code for use in Unity☆59Updated 5 months ago