This is a collection of all my games made for the LudumDare 48 hour game programming contest, and similar contests like Speedhack and TINS.
☆22Oct 5, 2020Updated 5 years ago
Alternatives and similar repositories for ld48jovoc
Users that are interested in ld48jovoc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A system to help ship lisp code with C dependencies☆10Apr 29, 2018Updated 7 years ago
- A META parser generator using LL(1) grammars with s-expressions.☆16Oct 30, 2017Updated 8 years ago
- Simple ISO map editor written in luxe - originally for Kenney.nl tiles☆20May 13, 2015Updated 10 years ago
- eXtensible Component Verifier and Builder for Common-Lisp (mirrored from Common-Lisp.net) https://gitlab.common-lisp.net/xcvb/xcvb☆38Dec 24, 2020Updated 5 years ago
- A simple C/SDL2 game engine☆11Sep 30, 2025Updated 6 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Haxe implementation of quadtree☆13Sep 5, 2017Updated 8 years ago
- ☆10Jul 24, 2019Updated 6 years ago
- Reinforcement learning algorithms constrained by a partial program☆19Mar 25, 2011Updated 15 years ago
- 2D game development framework for Kha, a portable software dev kit based on Haxe.☆11Nov 14, 2016Updated 9 years ago
- Keeps the screen aspect ratio constant when resizing window.☆16Apr 28, 2018Updated 7 years ago
- Branching Dialogue Editor☆16Jul 14, 2017Updated 8 years ago
- Daemonize a Common Lisp process☆26Dec 20, 2014Updated 11 years ago
- Projects involving OpenGL using C++☆15Oct 1, 2012Updated 13 years ago
- Tech Demos for VerletKha☆15Jan 19, 2017Updated 9 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- slush generator for luxe☆10Sep 18, 2016Updated 9 years ago
- Luxe implementation of Sight & Light by the wonderfully talented Nicky Case☆12Apr 12, 2015Updated 11 years ago
- Free Pascal Compiler OOTB - an open source Object Pascal compiler that works out of the box, no installation needed. It is is a fork fro…☆14Updated this week
- Cross Platform Reactive-ish ECS Game Framework☆19Sep 6, 2020Updated 5 years ago
- Reusable workflows for GitHub Actions to build/test Haxe code.☆12Nov 25, 2025Updated 4 months ago
- Portable implementation of quasiquote for Common Lisp☆31Jan 26, 2026Updated 2 months ago
- A collection of useful iterators for Haxe☆21Jan 31, 2019Updated 7 years ago
- A LuaJIT interface to SDL2☆36Oct 26, 2022Updated 3 years ago
- ECS library for Delphi/FreePascal☆15Aug 4, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Some helpers that may make livecoding with slime/sly a little easier☆39Aug 20, 2024Updated last year
- Unreal Engine 4 Topdown shooter template☆21Oct 21, 2016Updated 9 years ago
- A fun multiplayer game☆10Jan 5, 2019Updated 7 years ago
- Haxe port of Oimo 3D physics engine☆28Nov 19, 2015Updated 10 years ago
- The default proofing format for Twine 2☆13Jun 26, 2025Updated 9 months ago
- A starter template for a modern Twine development workflow☆21Nov 22, 2025Updated 4 months ago
- Haxe→Three.js type definitions☆29Aug 26, 2021Updated 4 years ago
- A somewhat condensed, Univers-inspired sans serif with integrated Helmholtz-Ellis Just Intonation accidentals.☆11Apr 2, 2025Updated last year
- Kind of bomberman made using Unreal Engine. Local Multiplayer☆12Apr 24, 2019Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- 🛡️ Experiments in building a ECS-driven roguelike in Rust☆33Jul 11, 2022Updated 3 years ago
- Parser for maps generated by the editor PyxelEdit☆33Nov 17, 2019Updated 6 years ago
- A basic walk cycle for voxel.js☆22Feb 23, 2015Updated 11 years ago
- krumm in kinc☆27Aug 18, 2024Updated last year
- A skeleton project folder that can help you get started with using Grunt and Entwine to build Twine stories outside of Twine☆12May 30, 2022Updated 3 years ago
- Haxe Version Manager for users of Bash☆20Feb 7, 2017Updated 9 years ago
- 呆滞的慢板的zoj题解☆104Jun 5, 2012Updated 13 years ago