pr0g / sokol-experimentLinks
☆10Updated 2 years ago
Alternatives and similar repositories for sokol-experiment
Users that are interested in sokol-experiment are comparing it to the libraries listed below
Sorting:
- Mostly self-contained game/engine☆49Updated 11 months ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆66Updated 4 years ago
- Minimal C11 game libraries☆53Updated 2 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆81Updated 4 years ago
- Sokol based rendering module for Flecs.☆39Updated 3 months ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- Hot reload for C☆17Updated 2 months ago
- A small utility for generating a texture atlas☆45Updated 8 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆67Updated 4 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆46Updated last week
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆43Updated 2 years ago
- ☆75Updated 2 years ago
- Game engine utilizing Wren for quick and easy development☆42Updated 10 months ago
- Educational demo implementing a swept 2D character controller☆97Updated last year
- ☆40Updated last year
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆47Updated 5 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 3 years ago
- Stack-based texture generation tool written in C99!☆32Updated 3 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- A texture packing system in C.☆37Updated last year
- Jai bindings for Raylib☆23Updated 7 months ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆81Updated 2 weeks ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago
- Minimal zig project to get bgfx running with sdl2☆18Updated 5 years ago
- WebSockets in C☆50Updated 3 years ago
- Win32 software rendering using only Odin's core libraries☆17Updated last year
- lightweight entry point for games☆72Updated 7 years ago
- Ecs is a single header Entity Component System library for C99 game development.☆52Updated 5 years ago