whitingjp / whitgl
C + opengl gamedev library/framework geared for quick jam/prototype projects.
☆31Updated 3 years ago
Alternatives and similar repositories for whitgl:
Users that are interested in whitgl are comparing it to the libraries listed below
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- some ideas involving games, C and Lua☆111Updated 6 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆62Updated 4 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆43Updated 5 years ago
- Sunk Coast, an aquatic roguelike.☆28Updated 3 months ago
- Unfinished Zelda-like survival/adventure game☆29Updated 6 years ago
- rtools feedback and issues☆17Updated last year
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆2Updated 4 years ago
- nano ᴊᴀᴍᴍᴇʀ☆46Updated 2 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆78Updated 4 years ago
- Flightsim game for #pico8 - collaboration w/ Yellowbaron☆36Updated 4 years ago
- A dungeon crawler☆121Updated 5 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆61Updated 6 years ago
- A small framework for making simple games.☆66Updated 5 years ago
- This is a collection of all my games made for the LudumDare 48 hour game programming contest, and similar contests like Speedhack and TIN…☆20Updated 4 years ago
- The dungeon generator☆50Updated 6 years ago
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆37Updated 7 months ago
- Source code for the asteroid mining game I've been building.☆25Updated last year
- ⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, …☆83Updated 3 months ago
- An experimental game engine in Zig☆20Updated 10 months ago
- Minimal A* implementation in C. No dynamic memory allocation.☆129Updated 9 months ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆149Updated 2 years ago
- A window management/rendering API for roguelikes or similar applications.☆22Updated 7 years ago
- A minimalistic super mario 64 like 3d game engine written in C.☆9Updated 6 years ago
- Framework for making 2D games with chunky pixels in Lua☆166Updated 8 years ago
- Ecs is a single header Entity Component System library for C99 game development.☆45Updated 4 years ago
- Small C application + library for producing packed spritesheets.☆14Updated 7 years ago
- Educational demo implementing a swept 2D character controller☆90Updated last year
- Game Boy Emulator for Mac/Windows/Linux with SDL2☆36Updated 4 years ago
- ☆36Updated 2 years ago