joaobside / unity-fastpacedmultiplayerView on GitHub
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
195Jul 27, 2019Updated 6 years ago

Alternatives and similar repositories for unity-fastpacedmultiplayer

Users that are interested in unity-fastpacedmultiplayer are comparing it to the libraries listed below

Sorting:

Are these results useful?