Object oriented MVC framework for OpenGL, SDL3 and GNU C. Inspired by Apple's AppKit. Zlib license.
☆32Mar 18, 2026Updated this week
Alternatives and similar repositories for ObjectivelyMVC
Users that are interested in ObjectivelyMVC are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Quake II game DLL that runs a QuakeC VM☆20Feb 9, 2021Updated 5 years ago
- Quetoo ("Q2") is a free first person shooter based on id Tech2. GPL v2 license.☆219Updated this week
- ref_soft.dll for Quake2 with 8-bit colored lighting in context of Knightmare's Unofficial Q2 Patch☆25Sep 21, 2015Updated 10 years ago
- git mirror of cvs.delorie.com:/cvs/djgpp☆13Nov 16, 2025Updated 4 months ago
- Multiplayer FPS Tutorial in Godot☆11Aug 20, 2021Updated 4 years ago
- Archive of source for all public releases of r1ch's r1q2 Quake2 client☆25Jun 19, 2012Updated 13 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆11May 3, 2024Updated last year
- Lazy prefix trees in OCaml☆22Jan 22, 2020Updated 6 years ago
- Simple Directmedia Layer☆13May 7, 2025Updated 10 months ago
- A 3D printable tenting case for the Lily58 keyboard.☆10Jun 30, 2022Updated 3 years ago
- Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR☆30Jul 21, 2024Updated last year
- Use FlowJS with with VueJS☆11Dec 10, 2022Updated 3 years ago
- Icons for Rimworld context menus☆14Jun 24, 2022Updated 3 years ago
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆69Feb 8, 2026Updated last month
- Port of FCEUmm / FCEUX to Libretro.☆15Jan 9, 2023Updated 3 years ago
- A total conversion, orthographic game based on Clint Bellanger's FLARE☆55Aug 20, 2023Updated 2 years ago
- A graphical User Interface designer that designs frontend interrfaces for the popular gaming platform Warcraft 3.☆13Sep 11, 2024Updated last year
- Blockly to generate shell commands☆15Jul 17, 2020Updated 5 years ago
- 2M particles system done with OpenGL 4.5 (mainly the power of compute shader)☆15Aug 24, 2020Updated 5 years ago
- Enhanced Quake 2 client and server focused on multiplayer☆53Mar 7, 2026Updated 2 weeks ago
- Systems programming language with Python-like syntax and C-level performance. Compiles to native x86-64 machine code without external dep…☆23Updated this week
- pergola is a web frontend to mongoDB based on padrino and jquery☆12Apr 8, 2011Updated 14 years ago
- C library for processing COLLADA files☆14Sep 20, 2022Updated 3 years ago
- Write retro video games in AssemblyScript.☆13Jan 23, 2025Updated last year
- ☆11Dec 2, 2020Updated 5 years ago
- A simple plugin that loads Quake's MAP/BSP files into Godot 4 interactively☆50Mar 7, 2026Updated 2 weeks ago
- NodeJS auto generated clients libs which will then be built and test by Travis CI☆11Mar 15, 2026Updated last week
- # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/ # All map templates are defined in…☆14Aug 1, 2021Updated 4 years ago
- Quetoo ("Q2") game data. Creative Commons Attribution license.☆17Mar 17, 2026Updated last week
- kde xml file for zig syntax highlighting☆19Nov 12, 2022Updated 3 years ago
- Quake 2 Vortex. vrxcl/revival.☆15Updated this week
- This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus-doc☆12Jun 6, 2018Updated 7 years ago
- Snappy compression for Zig☆32Mar 28, 2024Updated last year
- .md3 models support for Blender☆11Feb 16, 2020Updated 6 years ago
- ☆13Mar 1, 2026Updated 3 weeks ago
- Dockerfile for zig programming language☆52Oct 26, 2022Updated 3 years ago
- Demo of padrino with pjax☆14May 23, 2011Updated 14 years ago
- Convert ELF executables to DOS executables☆31May 2, 2019Updated 6 years ago
- Our project☆16Jul 18, 2020Updated 5 years ago