jchen1 / CLAHE-iOSLinks
☆13Updated 8 years ago
Alternatives and similar repositories for CLAHE-iOS
Users that are interested in CLAHE-iOS are comparing it to the libraries listed below
Sorting:
- AVDepthCamera used for extract the depth image from iOS 11 but also map to rgb images☆14Updated 7 years ago
- An iOS app featuring SIFT descriptors extraction with OpenGL ES 2.0☆114Updated 6 years ago
- Basic point cloud / anchor planes rendering with ARKit☆24Updated 8 years ago
- A Simple ARKit demo for working with light estimation☆18Updated 7 years ago
- Scripts for converting pairs of Hikvision fisheye videos to equirectangular videos.☆15Updated 6 years ago
- GPUExample☆30Updated 8 years ago
- Panojector is an alternative of mathmap for Mac. You can easity expand the functionality by adding your own plugin filters.☆19Updated 3 years ago
- Dense 3D reconstruction from a single moving camera☆23Updated 5 years ago
- convert ricoh-theta dual fisheye video to equirectangular format☆51Updated 7 years ago
- Swift source code to demonstrate loading and texturing a .OBJ file using ModelIO☆27Updated last year
- A lens blur filter that brings seamless gradient through quadtree subdivision☆23Updated 11 years ago
- An implementation of the Robertson-HDR algorithm as a CoreImage filter. Use it to make HDR Images (without tone mapping) of a bracket of …☆23Updated 7 years ago
- iOS alpha channel video player library implemented on top of Metal☆19Updated 6 years ago
- Record image and camera pos, etc. information provided by ARKit and save them into files.☆126Updated 8 years ago
- Examples of using MLCore 2 in an iOS 12 app☆12Updated 7 years ago
- PTAM for the iPhone☆86Updated 8 years ago
- An implementation note for "Hexagonal Bokeh Blur Filter" in MetalPetal.☆54Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- BriefMatch real-time GPU optical flow☆42Updated 8 years ago
- VideoToolbox helpers with Swift syntax.☆15Updated 9 years ago
- iOS application for capturing video and depth data to file☆53Updated 2 years ago
- Demo of Creating a Metal Texture from AVCaptureSession and Applying MetalPerformanceShaders In-Place☆50Updated 9 years ago
- An implementation of my Metal ParticleLab component for OS X 10.11 and iOS 9☆58Updated 9 years ago
- An iOS project for implementing Object Removal by Exemplar-based Inpainting☆19Updated 10 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Converting CVPixelBuffer to MTLTexture using CVMetalTextureCache.☆47Updated 10 years ago
- ☆47Updated 4 years ago
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 11 years ago
- ARKitPointCloudRecorder is an demo application developed by CurvSurf for recording and filtering the point cloud generated by Apple ARKit…☆40Updated 6 years ago
- A GPU huffman decoder for iOS on top of Metal☆25Updated 6 years ago