jchen1 / CLAHE-iOS
☆13Updated 7 years ago
Related projects: ⓘ
- AVDepthCamera used for extract the depth image from iOS 11 but also map to rgb images☆13Updated 6 years ago
- An iOS project for implementing Object Removal by Exemplar-based Inpainting☆19Updated 9 years ago
- An implementation of the Robertson-HDR algorithm as a CoreImage filter. Use it to make HDR Images (without tone mapping) of a bracket of …☆23Updated 6 years ago
- An iOS app featuring SIFT descriptors extraction with OpenGL ES 2.0☆113Updated 5 years ago
- Basic point cloud / anchor planes rendering with ARKit☆24Updated 7 years ago
- iOS alpha channel video player library implemented on top of Metal☆19Updated 5 years ago
- Proper rendering of BT.709 encoded H.264 image using Metal☆32Updated 5 years ago
- VideoToolbox helpers with Swift syntax.☆15Updated 8 years ago
- Computing the Integral Image using Metal☆11Updated 5 years ago
- A GPU huffman decoder for iOS on top of Metal☆24Updated 5 years ago
- GPUExample☆30Updated 7 years ago
- Demo of Creating a Metal Texture from AVCaptureSession and Applying MetalPerformanceShaders In-Place☆50Updated 9 years ago
- Fast, efficient raw pixel viewer for iOS using Metal☆39Updated 2 years ago
- ☆23Updated 6 years ago
- Track color by using opencv on iOS☆25Updated 12 years ago
- Fast image interpolation using Metal☆65Updated 6 years ago
- AnvilKit tames Metal. Very much WIP.☆11Updated 7 years ago
- MeshLine for SceneKit☆10Updated 7 years ago
- Converting CVPixelBuffer to MTLTexture using CVMetalTextureCache.☆47Updated 9 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆24Updated last year
- Tutorial source for implementing deferred lighting in Metal☆21Updated 6 years ago
- iOS implementation of LK and dense optical flow☆23Updated 8 years ago
- A Image Processing test field of Apple Platform. Mainly using Swift and Metal☆47Updated 2 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 8 years ago
- ☆34Updated this week
- Examples of using MLCore 2 in an iOS 12 app☆12Updated 6 years ago
- A Simple ARKit demo for working with light estimation☆15Updated 6 years ago
- PTAM for the iPhone☆86Updated 8 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆23Updated 11 years ago