iolivia / imgui-ggez-starterLinks
Starter projects connecting ggez and imgui in Rust.
☆66Updated 5 years ago
Alternatives and similar repositories for imgui-ggez-starter
Users that are interested in imgui-ggez-starter are comparing it to the libraries listed below
Sorting:
- A (not necessarily complete) game template for ggez.☆96Updated 5 years ago
- Reads files from the Tiled editor into Rust☆294Updated 2 months ago
- Useful modules for the ggez Rust game framework.☆64Updated 2 years ago
- Concise recipes for common game dev tasks, for the Bevy game engine☆88Updated 4 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Crossterm plugin for the bevy game engine☆102Updated 4 years ago
- A simple pixel perfect 2D rendering engine☆120Updated 3 years ago
- Rust native game/media development library☆69Updated 4 years ago
- A plugin for rendering tiled maps.☆161Updated 3 years ago
- An action 2D platformer made with Amethyst game engine☆187Updated 2 years ago
- Concise reference for the Bevy game engine.☆94Updated 4 years ago
- egui bindings for macroquad☆120Updated 6 months ago
- An alternative ggez implementation on top of miniquad.☆343Updated last year
- 🧙♂️🧙♀️ A prototype of a top-down EvilInvasion-like 2D arcade/action (with co-op!)☆77Updated 3 years ago
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆173Updated last month
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆268Updated 2 years ago
- Rust Based MMO☆153Updated last year
- A simple 2D space-shooter game that demonstrates how to make a game using Amethyst.☆85Updated 4 years ago
- A minimalist and safe ECS library for rust!☆136Updated 4 years ago
- Clone of the snake game, with Bevy☆96Updated last year
- A simple library for animation in Rust☆137Updated 3 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Rust library for continuous 2-D collision detection.☆95Updated 2 years ago
- egui integration for Tetra.☆18Updated 2 years ago
- Rust game development tutorial with specs ECS and SDL2☆193Updated 6 years ago
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- A Rust crate that implements a frame-rate-independent game loop.☆144Updated 10 months ago
- An ecosystem-simulation game made with Amethyst☆220Updated 4 years ago
- Demo game using the Amethyst engine☆31Updated 6 years ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆81Updated 3 years ago