AnneKitsune / game_featuresLinks
A set of data and constructs to use in games.
☆86Updated 11 months ago
Alternatives and similar repositories for game_features
Users that are interested in game_features are comparing it to the libraries listed below
Sorting:
- nphysics integration for the Specs entity component system☆96Updated 5 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Reference implementation of netcode.io☆45Updated 5 years ago
- 🧙♂️🧙♀️ A prototype of a top-down EvilInvasion-like 2D arcade/action (with co-op!)☆76Updated 3 years ago
- Demo game using the Amethyst engine☆31Updated 6 years ago
- A minimalist and safe ECS library for rust!☆135Updated 4 years ago
- A batteries included networking crate for games.☆38Updated 5 years ago
- A Bevy plugin for loading the LDtk 2D tile map format.☆24Updated 4 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 9 months ago
- A cgmath physics library that can be used with Specs☆108Updated 5 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- A game prototype written in Rust☆44Updated 7 years ago
- Rust native game/media development library☆69Updated 4 years ago
- Tutorials and examples for rendy☆36Updated 6 years ago
- imgui integration for Amethyst☆69Updated 5 years ago
- ☆70Updated 2 years ago
- Concise recipes for common game dev tasks, for the Bevy game engine☆88Updated 4 years ago
- Networking plugin for Bevy engine running on naia-socket and turbulence libraries☆111Updated 3 years ago
- 3d agnostic framework (game engine) terrain engine☆39Updated 4 years ago
- Easing functions for Rust☆52Updated 7 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Updated 5 years ago
- Weasel Turn Battle System☆63Updated 5 years ago
- Nav-Mesh path finder for Rust☆52Updated 3 years ago
- A small, portable and extensible game framework written in Rust.☆182Updated 3 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated 3 weeks ago
- A generic scene graph extension for Specs☆38Updated 5 years ago
- A simple message based networking library for the bevy framework☆82Updated 3 years ago
- Remote developer tools for bevy☆60Updated 3 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago