immersive-web / lighting-estimationLinks
A proposal for adding lighting estimation API to WebXR Device API. Feature lead: Kip Gilbert
☆38Updated 2 months ago
Alternatives and similar repositories for lighting-estimation
Users that are interested in lighting-estimation are comparing it to the libraries listed below
Sorting:
- A plugin for streaming video from Vimeo to WebGL/VR/AR apps☆93Updated 2 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago
- A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki☆72Updated 11 months ago
- 🎞 A plugin for using DepthKit's volumteric captures in Three.js☆89Updated 2 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 5 years ago
- A collection of VR-ready shader worlds☆49Updated 4 years ago
- A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)☆93Updated last week
- A sort-of polyfill to emulate a fake AR environment which can be hit-tested against.☆31Updated 4 years ago
- Two-pass Outline effect component for A-Frame☆35Updated 7 years ago
- Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explain…☆56Updated 3 months ago
- multi-touch and sensor beaming via websockets☆32Updated 3 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆51Updated last year
- Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through…☆41Updated 3 months ago
- A camera dolly helper for threejs☆28Updated 7 years ago
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 3 years ago
- A Three.js utility that separates your device's orientation into individual yaw, pitch, and roll rotations without gimbal-lock.☆92Updated 3 years ago
- A feature repo for exploring computer vision APIs for XR. Feature Lead: Blair MacIntyre☆53Updated 4 years ago
- Detect and report browser and hardware features.☆72Updated 2 years ago
- Adds physics to WebXR☆22Updated 3 years ago
- Original shader and utilities for three.js☆45Updated 6 months ago
- WebGL stats☆28Updated 2 years ago
- A virtual keyboard heavily inspired by Google's Gboard. Build with WebXR/VR in mind.☆21Updated 5 years ago
- ☆40Updated 7 years ago
- Additions to WebXR Device API for exposing real world data (Lead: Piotr Bialecki). Plane detection: https://immersive-web.github.io/real-…☆74Updated 3 months ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- GPGPU Module for use with THREE.js☆11Updated 2 years ago
- Convert an equirectangular panorama into a cubemap texture☆60Updated 8 years ago
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Aframe component to inject custom GLSL into the THREE.js MeshStandardMaterial Shader☆12Updated 7 years ago