immersive-web / lighting-estimationLinks
A proposal for adding lighting estimation API to WebXR Device API. Feature lead: Kip Gilbert
☆36Updated 3 years ago
Alternatives and similar repositories for lighting-estimation
Users that are interested in lighting-estimation are comparing it to the libraries listed below
Sorting:
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explain…☆54Updated last month
- INACTIVE - MOZ_text glTF Extension☆18Updated 5 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- A collection of VR-ready shader worlds☆49Updated 4 years ago
- A web based structure synthesizer☆18Updated 9 months ago
- ☆43Updated 7 years ago
- WebGL stats☆28Updated 2 years ago
- A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)☆93Updated 2 months ago
- A sort-of polyfill to emulate a fake AR environment which can be hit-tested against.☆31Updated 4 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- a friendly, powerful WebXR prototyping engine☆28Updated 2 years ago
- Original shader and utilities for three.js☆45Updated 3 months ago
- ☆10Updated 6 months ago
- ☆46Updated 4 years ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago
- ☆26Updated 4 years ago
- Cool demo.☆18Updated 2 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated last year
- Yet another voxels engine☆31Updated 3 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆39Updated 2 weeks ago
- ☆17Updated last year
- Only One-pass Shader☆27Updated last year
- 🎞 A plugin for using DepthKit's volumteric captures in Three.js☆90Updated 2 years ago
- A feature repo for exploring computer vision APIs for XR. Feature Lead: Blair MacIntyre☆53Updated 4 years ago
- Optical flow shader for WebGL - BYORenderer.☆73Updated 6 months ago
- WebXR, augmented reality MIDI data visualization, built with Three.js and Tone.js. See video: https://youtu.be/lIecCGtbqSM☆13Updated 3 years ago