Research project on coordinated movement of AI made with Unity.
☆49Jan 29, 2021Updated 5 years ago
Alternatives and similar repositories for AI-Formations
Users that are interested in AI-Formations are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆11Apr 17, 2015Updated 11 years ago
- A generic fade group system to mimic the standard Canvas Group alpha control functionality for other things, such as SpriteRenderer.☆11Jan 21, 2020Updated 6 years ago
- A practice project to replicate match-3 gameplay similar to Royal Match made with unity.☆14Jul 9, 2023Updated 2 years ago
- Implementation of Circular Obstacle Pathfinding (also with A-Star). Integration of Optimal Reciprocal Collision Avoidance.☆21Dec 18, 2020Updated 5 years ago
- ☆13Dec 1, 2022Updated 3 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A simple physics collision system suited for large numbers of entities *FORKED*☆48Mar 2, 2021Updated 5 years ago
- 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused)☆10Dec 30, 2019Updated 6 years ago
- math utility☆10Dec 14, 2018Updated 7 years ago
- Enhanced PlayerPrefs that retain their values regardless of the CDN host where the game is hosted. Useful for itch.io and similar sites☆12Nov 7, 2024Updated last year
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆13Jul 1, 2024Updated last year
- Procedural terrain generation in unity☆12Dec 30, 2022Updated 3 years ago
- A C# code refactor of Angus Johnson's clipper library to align with C# style guide. Includes Vatti clipper.☆11Jun 9, 2022Updated 4 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Mar 10, 2021Updated 5 years ago
- A runtime inspector for the godot game engine.☆13Sep 6, 2025Updated 9 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A bunch of samples of bulletml scripts from around the web☆17Mar 25, 2014Updated 12 years ago
- KD-tree and obstacle avoidance implementation in C#☆59Jul 31, 2020Updated 5 years ago
- Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model☆19Nov 28, 2022Updated 3 years ago
- ☆15Jun 10, 2024Updated 2 years ago
- Unreal Engine Plugins☆16Oct 20, 2024Updated last year
- Video game experiment inspired by Fez's camera mechanic and puzzle games like Tetris.☆19Oct 6, 2023Updated 2 years ago
- Combine multiple textures into one!☆32Jan 24, 2021Updated 5 years ago
- UE4 & C++ Co-op Multiplayer Puzzle Game☆14Jan 20, 2024Updated 2 years ago
- Unreal Engine plugin, which adds features for exporting of Cubemaps in various formats.☆14Apr 24, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Learn how to create a multilayer procedural generation algorithm that will place props and enemies in Unity 2D☆15Aug 29, 2022Updated 3 years ago
- Source code for the video - https://youtu.be/EhwmQZzc8ns☆22May 18, 2023Updated 3 years ago
- A group of experiments made with Unity UI Toolkit☆12Jun 3, 2022Updated 4 years ago
- Cross platform multipurpose plugin for Unity☆31Mar 25, 2026Updated 2 months ago
- Simple snake game on CRYENGINE☆13Jun 28, 2021Updated 4 years ago
- A Material System Demo for Vulkan☆36Jan 24, 2018Updated 8 years ago
- Components for make procedural cables and curved shapes☆72May 29, 2023Updated 3 years ago
- Godot4的口袋工厂SDK对接。☆12Jan 20, 2024Updated 2 years ago
- Terrain Generator with Erosion☆46Nov 8, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆16Sep 9, 2020Updated 5 years ago
- A set of additional tools for Morpeh ECS, adding sugar to implement a more "feature-friendly" framework syntax☆15Dec 22, 2024Updated last year
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆32Jul 28, 2019Updated 6 years ago
- An UE4 actor that implements object pool pattern for actors.☆12Jul 29, 2019Updated 6 years ago
- Convex hull, triangulation and Voronoi diagram☆20Dec 9, 2020Updated 5 years ago
- This is a research in how to implement group movement in RTS games☆29Nov 30, 2023Updated 2 years ago
- Explore techniques to build 2D/3D applications using real-world examples☆20Jan 18, 2021Updated 5 years ago