An A* navigation system for Unity using burst compiled jobs for performance.
☆154Dec 23, 2020Updated 5 years ago
Alternatives and similar repositories for UnityAStarNavigation
Users that are interested in UnityAStarNavigation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Mar 5, 2019Updated 7 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 7 years ago
- An example showing the how ECS Events package can be utilized in a game.☆19Jul 19, 2020Updated 6 years ago
- ECS Burst Job System 2D Pathfinding☆124Sep 2, 2019Updated 7 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆283May 1, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An event system for Unity's data oriented design framework.☆27Sep 5, 2020Updated 6 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Nov 18, 2020Updated 5 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 9 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆51Apr 24, 2021Updated 5 years ago
- Visual graphs tool for unity editor☆100Mar 31, 2023Updated 3 years ago
- A collection of collections for 'unsafe' C# code☆139Dec 12, 2024Updated last year
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 7 years ago
- ☆38Feb 28, 2023Updated 3 years ago
- ☆18May 27, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- line renderer for Unity.Entities tech stack☆11Feb 12, 2021Updated 5 years ago
- 2D Polyline Editor for Unity3D☆86Apr 7, 2021Updated 5 years ago
- ☆16Nov 20, 2019Updated 6 years ago
- Implementation of the A*-Algorithm in Unity3D☆49Jun 13, 2025Updated last year
- Synth in Unity☆26Apr 18, 2019Updated 7 years ago
- ☆66Dec 31, 2020Updated 5 years ago
- Program a concise navigation play mode test in Unity.☆49Sep 8, 2026Updated last month
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆53Feb 7, 2020Updated 6 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆420Dec 11, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Fast K-Nearest Neighbour Library for Unity DOTS☆483Jan 18, 2023Updated 3 years ago
- simple rollback mechanism made with unity☆15Mar 28, 2021Updated 5 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆498Jul 31, 2022Updated 4 years ago
- Unsafe IO Library for Unity NativeArray<T>☆28Sep 14, 2019Updated 7 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 5 years ago
- ☆15Feb 25, 2020Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆40Nov 26, 2023Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Mar 23, 2021Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆57Aug 24, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Based by NvBlast,using Jobs system to improve performance☆60Oct 9, 2020Updated 6 years ago
- Common Unity resources Exceed7 Experiments uses in projects.☆170Aug 16, 2026Updated 2 months ago
- A generic graph made off the UIElement GraphView built into Unity.☆216Mar 29, 2021Updated 5 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Apr 18, 2021Updated 5 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆75Dec 30, 2020Updated 5 years ago
- Trying to recreate a simple RTS game using Unity and pure ECS☆240May 2, 2019Updated 7 years ago
- A Quadtree Native Collection for Unity DOTS☆389Aug 16, 2023Updated 3 years ago