hugoam / bgfxLinks
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
☆11Updated 4 years ago
Alternatives and similar repositories for bgfx
Users that are interested in bgfx are comparing it to the libraries listed below
Sorting:
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- A simple Ericsson Texture EAC codec☆25Updated 7 years ago
- A C header file to help write cross-platform code related to stdio functions☆15Updated 2 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆31Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 7 months ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Now in the main repository as Plugin☆29Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Platform abstraction and utility library☆19Updated 2 months ago