Small sample on how to embed the mono runtime into a C++ program.
☆22Sep 29, 2016Updated 9 years ago
Alternatives and similar repositories for cpp-embedding-mono
Users that are interested in cpp-embedding-mono are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A gameclient hooking framework to aid debuging☆16Nov 27, 2019Updated 6 years ago
- ☆14Oct 1, 2020Updated 5 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆29Dec 11, 2014Updated 11 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Jan 8, 2017Updated 9 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Simple flight dynamics model published in AIAA☆13Sep 6, 2019Updated 7 years ago
- Learn to use CMake with Visual Studio 2017☆13Dec 17, 2018Updated 7 years ago
- A nice and readable data format !☆26Nov 23, 2022Updated 3 years ago
- Raycasting experiments using sfml☆16Jun 18, 2022Updated 4 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Feb 4, 2017Updated 9 years ago
- X Programming Language in a single header file.☆38Jun 17, 2017Updated 9 years ago
- small path tracer in glsl☆18Dec 20, 2020Updated 5 years ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- Visual shader editor for Lumix Engine☆15Aug 23, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆45Oct 9, 2019Updated 6 years ago
- Real-time hybrid engine written in C++☆31Sep 17, 2018Updated 8 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- Nolonger used, see Phoenix repo☆32Dec 29, 2019Updated 6 years ago
- C++ binder for mono runtime☆20Nov 2, 2020Updated 5 years ago
- Highly extendable instanced line rendering in a single draw call☆23Jun 9, 2023Updated 3 years ago
- Flexible 2D Game Engine☆11Jul 13, 2019Updated 7 years ago
- Blender Addon - import and export *.md5mesh and *.md5anim files☆13Mar 10, 2018Updated 8 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- SMAA OGL☆12May 6, 2016Updated 10 years ago
- Utility for creating Linux tar.gz archives with proper file permissions (executable bit set) on Windows☆14Dec 17, 2017Updated 8 years ago
- This library is designed for flexible Korean processing in C#.☆13Jul 31, 2020Updated 6 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆25Sep 27, 2024Updated last year
- hdr to rgba8 encoding/decoding tool☆25Jan 23, 2015Updated 11 years ago
- cross-platform widgetset for SDL (a new home for old code)☆15Jan 20, 2014Updated 12 years ago
- Quadtree Terrain Rendering System with Simple Features: C++, OpenGL, SDL☆16Dec 8, 2018Updated 7 years ago
- NEON STRUCT: Desperation Column☆13Jan 22, 2022Updated 4 years ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆16Dec 8, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆13Nov 24, 2017Updated 8 years ago
- An OpenGL loader tailored to gfx-rs's needs.☆14Feb 4, 2020Updated 6 years ago
- LuaZDF - Lua Zero Dependency Functions☆48Dec 30, 2022Updated 3 years ago
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆15Jun 16, 2021Updated 5 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆30Oct 21, 2019Updated 6 years ago
- Pure-shader sky and cloud rendering in OpenGL☆216Jul 11, 2022Updated 4 years ago
- Map downloader for Lumix Engine☆34Oct 14, 2025Updated 11 months ago