daniel-ilett / shaders-wall-cutoutLinks
A shader effect which cuts a hole in the wall to prevent an object being obstructed.
☆37Updated 4 years ago
Alternatives and similar repositories for shaders-wall-cutout
Users that are interested in shaders-wall-cutout are comparing it to the libraries listed below
Sorting:
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 2 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 5 years ago
- Unity Gravity System - Super Mario Galaxy style planet and directional gravity!☆43Updated 6 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆50Updated 5 years ago
- ☆59Updated 4 years ago
- Offscreen indicators for Unity 3D game objects☆51Updated 5 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆57Updated 2 years ago
- Forced Perspective Illusion scenes on Unity 3D, similar to Pillow Castle's puzzle☆39Updated 4 years ago
- UltimateSpawner is a simple spawn system created for Unity projects☆51Updated 3 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆63Updated 4 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆25Updated 4 years ago
- 🥎 An example of fluorescence shader in URP.☆31Updated 5 years ago
- A cubic bézier curve created in Unity using line renderers 🏹☆37Updated 2 years ago
- Tool to gather main colors of an image using Unity.☆57Updated 3 years ago
- Prefab painter for Unity☆56Updated 2 months ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆59Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 5 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- JellyBody —— shader,vertex replacement☆71Updated 7 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- A metaball simulation for Unity in Universal Render Pipeline.☆38Updated 5 years ago
- An editor extension for the Unity game engine.☆43Updated 4 years ago
- collection of textures that you always need at some point when working with Unity projects☆28Updated 3 weeks ago
- Reactive node system for Unity☆44Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- Tutorial on Custom Grass Shader in URP☆40Updated 4 years ago
- Useful Editor Utility☆25Updated 2 years ago