gregdavisd / DAEBlendLinks
Plugin script to export Collada DAE files from Blender.
☆37Updated 4 years ago
Alternatives and similar repositories for DAEBlend
Users that are interested in DAEBlend are comparing it to the libraries listed below
Sorting:
- https://codeberg.org/ccxvii/asstools☆71Updated 2 months ago
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 7 years ago
- Automatically exported from code.google.com/p/glfx☆35Updated 10 years ago
- a header-only C++ .blend file parser☆77Updated 3 months ago
- Blender addon for integrating Panda3D☆77Updated 6 years ago
- Blender Python Add-on with Verse integration☆39Updated 9 years ago
- BCry Asset Exporter from Blender to CryEngine☆47Updated 7 years ago
- A high level and feature rich audio library written in C++ with language bindings.☆67Updated this week
- Shader node editor aimed at GLSL code generation☆17Updated 6 years ago
- BEPUik: Full body inverse kinematics for Blender☆59Updated 9 years ago
- 🎨 Modern 2D/3D - Importer • Exporter • Util - Library, also known as (AssetIO)☆201Updated last week
- A high level and feature rich audio library written in C++ with language bindings.☆21Updated last month
- PWTECH (Point-Cloud World Render Technology)☆24Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- OpenGL Image (GLI)☆21Updated 11 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆36Updated 5 years ago
- MagicaVoxel File Writer dependency free cpp class☆39Updated 4 months ago
- Annwvyn C++ Open Source designed-for-VR game engine and application developement framework☆43Updated 4 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 9 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- procedural geometry for Ogre3D☆45Updated 2 months ago
- Scape terrain editor☆55Updated 4 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- A fragment-shader skydome implementation☆49Updated 6 years ago
- Hardware accelerated voxel ray marching☆39Updated 5 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- 3D Graphics API low-level abstraction layer☆10Updated 6 years ago