UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chief Collection.
☆14Feb 14, 2020Updated 6 years ago
Alternatives and similar repositories for MCCMenuPatcher
Users that are interested in MCCMenuPatcher are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Halo / Blam engine support for Blender.☆14Dec 6, 2021Updated 4 years ago
- A Xbox 360 Xenon Executable Editor written in C#☆10Jan 26, 2022Updated 4 years ago
- Discontinued - Unofficial modding toolkit for Halo 5☆13Oct 30, 2016Updated 9 years ago
- An open source library for general Halo: Combat Evolved map parsing and decompiling.☆19Aug 18, 2017Updated 8 years ago
- XEX2 tooling for Ghidra.☆11Mar 6, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆16Oct 1, 2018Updated 7 years ago
- Blam Engine Font File Editor☆18Mar 24, 2025Updated last year
- ☆72Updated this week
- A repository for reporting issues in the editing kits for the MCC☆15Nov 23, 2022Updated 3 years ago
- Open Source Variant Editor for Halo Online☆10Apr 30, 2018Updated 8 years ago
- Migrating from https://bitbucket.org/KornnerStudios/ksoft.blam/☆22Jul 20, 2026Updated last week
- Possible replacement for Halo Online's UI heavily based on Halo: Reach