Sigmmma / reclaimer
Python 3 library for modifying and creating Halo content based on the Supyr_Struct Library.
☆10Updated 4 months ago
Related projects: ⓘ
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Updated 7 years ago
- ☆11Updated 4 years ago
- Halo / Blam engine support for Blender.☆15Updated 2 years ago
- Authentically researching and rebuilding Halo's music with original hardware, + new and original music with the same genuine sound palett…☆9Updated 2 years ago
- A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.☆37Updated 2 years ago
- An open source library for general Halo: Combat Evolved map parsing and decompiling.☆17Updated 7 years ago
- SparkEdit 2: Electric Boogaloo☆14Updated 2 years ago
- Halo1 Xbox map editor☆14Updated 7 years ago
- Scripts for content tools (eg, 3dsmax) for various Halo games☆23Updated 6 years ago
- A living knowledge base for the Halo CE modding community☆55Updated 3 weeks ago
- A tool for browsing and extracting assets from Saber Interactive games such as Halo: Combat Evolved Anniversary and Halo 2 Anniversary.☆12Updated 6 months ago
- ☆13Updated 3 years ago
- Nitrogen - Halo 4 Map and Game Variant API☆14Updated 5 years ago
- Shaders enhancement for Halo Custom Edition☆37Updated 3 months ago
- Halo Client and Server Extension Mod☆16Updated 4 years ago
- Free toolkit for Halo: Combat Evolved for creating maps and assets☆57Updated last month
- Documentation related to modding Halo Wars☆22Updated 9 months ago
- Open Source Tools and Engine for Halo 2☆55Updated last year
- UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chi…☆12Updated 4 years ago
- Reverse Engineering project for Halo Custom Edition☆16Updated last year
- vkblam is a re-implementation of the Halo 1 blam engine's graphics library in vulkan.☆26Updated last week
- Shader generator for third generation Halo games.☆8Updated 3 months ago
- A utility to help reverse engineer the map format used in Silent Hill, implemented as a BizHawk external tool.☆23Updated 2 months ago
- A library for working with RenderWare binary files.☆14Updated 11 months ago
- Unofficial Ausar engine documentation☆12Updated 7 years ago
- Driver 1/2 PSX Level loader☆21Updated 3 years ago
- Free camera, car spawner and more!☆17Updated last year
- A application made to extract assets from cache files of H2v using BlamLib by KornnerStudios.☆16Updated 3 years ago
- Third party scripts and plugins for Noesis.☆17Updated 2 years ago
- Collision & GFX Model Viewer for Travellers Tales PSX videogames☆16Updated 7 months ago