glennchun / free-form-deformationLinks
As my first coding exercise in JavaScript, I implemented the FFD algorithm in ffd.js. See Sederberg and Parry's '86 paper, Free-Form Deformation of Solid Geometric Models. The index.html contains my JavaScript code that consumes ffd.js and a modified version of the webgl_modifier_subdivision example from threejs.org.
☆42Updated 4 years ago
Alternatives and similar repositories for free-form-deformation
Users that are interested in free-form-deformation are comparing it to the libraries listed below
Sorting:
- ☆37Updated 9 years ago
- Non-Uniform Rational B-Splines (NURBS) of any dimensionality☆168Updated 2 years ago
- Slice three.js geometry with a plane.☆143Updated 6 years ago
- A realtime fluid flow simulation on the GPU using WebGL☆146Updated 3 years ago
- Comparison of different triangulation libraries in Three.js☆15Updated 8 years ago
- An implementation of openvdb in javascript☆48Updated 4 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Interactive Realtime WebGL-Fluid☆122Updated 10 years ago
- ☆38Updated 8 years ago
- Web implementation of volumetric grids☆158Updated 2 years ago
- Example of a Shadertoy conversion☆77Updated 7 years ago
- A JS library to find the convex hull of a finite set of 3d points☆146Updated 7 months ago
- Material Point Method in Javascript☆96Updated 6 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆140Updated 2 years ago
- three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.☆28Updated 2 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆103Updated 5 months ago
- WebGL finite element viewer☆83Updated 8 years ago
- WebGL Signed Distance Function Mesher☆135Updated 2 years ago
- WebGL Shader that implements a mass-spring-damper physical simulation☆42Updated 2 years ago
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Updated 8 years ago
- a GPU based picking class for ThreeJS lib☆79Updated 7 years ago
- ☆48Updated 7 years ago
- ☆59Updated 4 years ago
- Mesh decimation using Quadric error metrics☆32Updated 7 years ago
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆92Updated 2 years ago
- A native Typescript/Javascript port of Clipper2☆43Updated last year
- ☆41Updated 5 years ago
- GPU based object picking for Three.JS☆48Updated 3 years ago
- Rotation and Translation controls for Threejs objects☆77Updated 2 years ago
- Light Baking for three.js☆65Updated 6 years ago