gilzoide / unity-managed-jobsLinks
Use classes and other managed types with Unity's Job System
☆32Updated 2 years ago
Alternatives and similar repositories for unity-managed-jobs
Users that are interested in unity-managed-jobs are comparing it to the libraries listed below
Sorting:
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆44Updated last month
- Command based scriptable build pipeline for Unity 3D☆52Updated last week
- ☆46Updated last week
- Unity Inspector Graph Tool☆79Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- Play/blend animations, animator controllers in runtime. Uses playable API☆53Updated 2 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆63Updated last year
- Line renderer for DOTS tech stack.☆46Updated 4 months ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆72Updated 4 years ago
- Simple math expression parser library for Unity☆52Updated 2 years ago
- Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching☆48Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated 2 years ago
- A simplified, player implementation of Unity's GraphViewEditor.☆39Updated 3 years ago
- Unity animation compressor☆81Updated last year
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆41Updated 6 years ago
- Easy to use GPU instance manager for Unity.☆51Updated last month
- A source generator that automatically generates a cache of components for Unity.☆38Updated last year
- Find missing scripts more easily☆64Updated 3 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 3 years ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆37Updated 6 months ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆52Updated 3 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆33Updated 11 months ago
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆43Updated last year
- Smart Reference is a Unity plugin that enables lazy loading asset references in ScriptableObject and MonoBehaviour.☆65Updated last month
- Unity APIs that may be useful but not mentioned in the documentation.☆54Updated last year
- A demo to change the text displayed in UnityEditor's title bar☆37Updated 6 years ago
- ☆24Updated last year