Tool to create and manage assets for a NES game.
☆27Feb 5, 2025Updated last year
Alternatives and similar repositories for NESTool
Users that are interested in NESTool are comparing it to the libraries listed below
Sorting:
- A user-friendly integrated development environment for homebrew programming☆14Nov 10, 2025Updated 3 months ago
- Starter NES skeleton, containing the minimal amount of code that is useful for building a new project.☆20May 21, 2017Updated 8 years ago
- One-off tech demos and test ROMs for NES☆43Sep 1, 2025Updated 6 months ago
- DungeoNes is a game prototype developed for NES with ASM 6502.☆13Oct 13, 2021Updated 4 years ago
- A* pathfinding in 6502 assembler.☆13May 7, 2014Updated 11 years ago
- The missing PICO-8 source code bundler. PicoBu(ild)! 🦀☆12Aug 3, 2019Updated 6 years ago
- Assembler written in C# for 6502 based systems☆10Dec 17, 2022Updated 3 years ago
- Collection of small Lua modules☆10Feb 15, 2026Updated 2 weeks ago
- Combination of programming projects from C basic to graphics programming☆15Apr 17, 2014Updated 11 years ago
- Disassembler for C64 - 6502 assembly, outputs in Kick Assembler format.☆14Mar 6, 2022Updated 3 years ago
- CUzeBox emulator☆14Aug 30, 2020Updated 5 years ago
- NES homebrew to interactively write values to the 2A03 sound registers☆15Jan 11, 2022Updated 4 years ago
- A 3D Game Engine with a Lua scripting system☆12Jul 2, 2020Updated 5 years ago
- Drop-in snippets for your PICO-8 game.☆14Nov 3, 2020Updated 5 years ago
- Ressources for NES development☆17May 26, 2021Updated 4 years ago
- PC-Engine Assembly Programming☆19Aug 16, 2016Updated 9 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆24Jan 8, 2018Updated 8 years ago
- A command line utility for compiling Gms2 projects☆17May 28, 2025Updated 9 months ago
- A lightweight Lua to Lisp transpiler. Translates Lua 5.3 code to a Lisp dialect.☆28Apr 29, 2025Updated 10 months ago
- Nes tests☆19Oct 16, 2024Updated last year
- A complete disassembler studio for retro systems☆22Jun 23, 2023Updated 2 years ago
- NES UNROM, UOROM, SGROM, SNROM project template for ca65 assembler☆29Jul 1, 2025Updated 8 months ago
- A small, embeddable BASIC interpreter in C.☆23Jan 16, 2018Updated 8 years ago
- PC-Engine / TG16 (HuC6280) Sound Tool☆21Sep 30, 2024Updated last year
- GGVm: A Pseudo NES emulator.☆22Oct 13, 2023Updated 2 years ago
- Cross Platform replacement of NES Screen Tool☆24Feb 5, 2020Updated 6 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆27Nov 30, 2017Updated 8 years ago
- ☆23Apr 22, 2019Updated 6 years ago
- 🍆 Famicon spritesheet and nametable editor☆65Mar 26, 2020Updated 5 years ago
- A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings☆22Oct 2, 2019Updated 6 years ago
- A Turn-Based RPG Project being developed in GameMaker Studio 2.3☆31Apr 29, 2021Updated 4 years ago
- Port of Shiru's NESLib CC65 library for 8bitworkshop.☆31Jul 22, 2019Updated 6 years ago
- GMUI framework for Game Maker☆29Jul 20, 2021Updated 4 years ago
- SNES sprite editor☆34Jan 19, 2023Updated 3 years ago
- Tutorial for NES Game Development☆25Apr 13, 2017Updated 8 years ago
- TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-bas…☆34Mar 8, 2025Updated 11 months ago
- Scalable music engine for NES games☆76Aug 18, 2024Updated last year
- C++ Framework for Computer Graphics Course at UPF☆11Feb 11, 2026Updated 2 weeks ago
- Automatically updates sprites in GameMaker Studio 2.3+ projects to match changes to Aseprite files on disk☆30Mar 23, 2024Updated last year