fabiensanglard / Doom3-for-MacOSX-Links
This is a release that will actually compile on Mac OS X Intel.
☆70Updated 10 years ago
Alternatives and similar repositories for Doom3-for-MacOSX-
Users that are interested in Doom3-for-MacOSX- are comparing it to the libraries listed below
Sorting:
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆118Updated 7 years ago
- 3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.☆273Updated last year
- Doom Classic for iOS version 2☆334Updated 9 years ago
- The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"☆91Updated 7 years ago
- A small software graphics renderer☆88Updated 7 years ago
- An experimental framework for low latency, high fps multiplayer games☆177Updated 12 years ago
- Space Shooter Game. Android / Desktop / WebGL☆87Updated 10 years ago
- Premake 4☆76Updated 10 years ago
- Smallpt: Global Illumination in Swift☆21Updated 11 years ago
- ☆40Updated 8 years ago
- A C math library targeted at games☆536Updated 5 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆172Updated 3 months ago
- Data and binaries of Lumix Engine☆76Updated 6 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆38Updated 10 years ago
- ☆166Updated 4 years ago
- Simple C++ NES emulator☆26Updated 6 years ago
- System Shock (PowerMac version / Official GPL Release)☆74Updated 3 years ago
- Basic Game Engine☆33Updated 10 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆282Updated 6 years ago
- Data driven game engine.☆165Updated 5 years ago
- A renderer for ioquake3 that uses bgfx.☆206Updated 4 years ago
- This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/…☆67Updated 9 years ago
- A cross-platform 2D game prototyping framework based on OpenGL and C++☆265Updated 8 years ago
- An open source, cross-platform game engine designed for indie developers.☆161Updated last year
- some ideas involving games, C and Lua☆111Updated 6 months ago
- This is the original "Build" engine code released by Ken Silverman.☆116Updated 12 years ago
- Ultimate Bitmap Font Generator☆202Updated 11 years ago
- Quake III Arena GPL Source Release☆32Updated 13 years ago
- Particle Universe Editor V1.6 executable + source☆16Updated 10 years ago
- Contains the source code samples for openglbook.com☆71Updated 7 years ago