eliphatfs / diffrp
Differentiable Render Pipelines. https://diffrp.rtfd.io/
☆21Updated last month
Related projects ⓘ
Alternatives and complementary repositories for diffrp
- ☆51Updated last month
- MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers☆71Updated last week
- Repository for the Objects With Lighting Dataset☆42Updated 2 months ago
- ☆75Updated last year
- Official Repository of the Stanford-ORB dataset☆74Updated 9 months ago
- ☆34Updated last year
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆86Updated 4 months ago
- ☆31Updated 11 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆56Updated last month
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆25Updated 11 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆31Updated this week
- Official code for paper: PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance☆57Updated 4 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆130Updated last month
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆126Updated 4 months ago
- Mesh to SDF implemented with CUDA.☆24Updated 3 months ago
- A 3D mesh viewer for vscode☆47Updated last week
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆53Updated 6 months ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆76Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- official implementation of our CVPR 2023 paper "In-the-wild Inverse Rendering with a Flashlight"☆74Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆68Updated last week
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆24Updated 8 months ago
- ☆86Updated 4 months ago
- ☆46Updated 3 weeks ago
- Environment light tools.☆61Updated 9 months ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆71Updated last year
- ☆63Updated last month
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆32Updated last month
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆66Updated 2 months ago