1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)
☆163Mar 7, 2026Updated 3 months ago
Alternatives and similar repositories for AssetBundleLoadManager
Users that are interested in AssetBundleLoadManager are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unity3D AssetBundle 打包与管理系统☆591Jul 8, 2019Updated 6 years ago
- MotionFramework is unity3d game framework.☆648May 10, 2023Updated 3 years ago
- ☆11Sep 6, 2020Updated 5 years ago
- 青霜-UnityResourceSolution☆457Nov 13, 2023Updated 2 years ago
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆337Jul 11, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 简单高效的AssetBundle工具☆188May 19, 2026Updated 3 weeks ago
- Unity资源管理框架☆365Mar 20, 2026Updated 2 months ago
- unity:基于ugui的高效、大规模头顶文字☆212Jul 28, 2021Updated 4 years ago
- Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。☆356Sep 8, 2020Updated 5 years ago
- 一种半自动控件绑定方案☆239Oct 28, 2022Updated 3 years ago
- Unity HTFramework, a rapid development framework of client based on Unity.☆826Jun 2, 2026Updated last week
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Jun 29, 2020Updated 5 years ago
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆884Mar 12, 2026Updated 2 months ago
- 提升你的生产力。☆2,703Jun 18, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- unity帧同步游戏极简框架-客户端☆576Sep 1, 2018Updated 7 years ago
- 为Unity开发者量身打造的Json库,内置ILRuntime支持☆239Oct 28, 2023Updated 2 years ago
- 引用绑定工具,支持多种规则进行引用绑定。☆21Feb 23, 2023Updated 3 years ago
- Ultimate high-performance binary serialization library for C#.☆641Apr 4, 2026Updated 2 months ago
- 演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive additio…☆16Jun 14, 2024Updated last year
- Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。☆2,698May 8, 2026Updated last month
- XMLib 动作游戏开发套件☆636Aug 16, 2021Updated 4 years ago
- 剧情-技能编辑器☆246Oct 21, 2020Updated 5 years ago
- ☆380Mar 21, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆30Jan 15, 2020Updated 6 years ago
- Unity资源加载大师☆296Apr 24, 2026Updated last month
- CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/awa…☆413Jun 7, 2025Updated last year
- 这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。☆503Jul 29, 2025Updated 10 months ago
- shell 自动化出包&补丁持续集成工具 适用于unity平台 Jenkins依赖脚本☆42Mar 9, 2021Updated 5 years ago
- 提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)☆1,881Nov 14, 2025Updated 6 months ago
- Smart Unity AssetBundle Builder☆30Sep 12, 2018Updated 7 years ago
- 游戏技能系统框架☆372Jun 11, 2018Updated 7 years ago
- 一些Unity的UI组件和shader☆312Oct 26, 2018Updated 7 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Unity性能监控软件☆150Jun 24, 2025Updated 11 months ago
- 基于unitytimeline的一个技能编辑器,支持调试,运行。☆109Dec 6, 2022Updated 3 years ago
- This is a chain programming style callback System for Animator of Unity ,await /async supported☆106Oct 20, 2023Updated 2 years ago
- my lib☆24Jul 26, 2023Updated 2 years ago
- A simple and reusable skill system☆260Sep 27, 2020Updated 5 years ago
- 四叉树/八叉树场景动态加载☆164May 16, 2019Updated 7 years ago
- Unity Asset Danshari 资源断舍离☆342Sep 5, 2024Updated last year