dklassic / GDC-transcriptLinks
An attempt to transcribe all GDC YouTube public videos
☆26Updated 8 months ago
Alternatives and similar repositories for GDC-transcript
Users that are interested in GDC-transcript are comparing it to the libraries listed below
Sorting:
- Benchmarks of different versions of a simple bee simulation☆38Updated 2 years ago
- Behavior Trees and Case Logic for C#7☆114Updated 3 years ago
- Demo project for my Reanimation package☆42Updated 4 years ago
- The Visual Studio Code extension for Yarn Spinner.☆38Updated this week
- Goal oriented action planning beyond GOAP☆79Updated 5 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆121Updated 8 months ago
- A 'Souls-like' game made in Unity3D.☆306Updated 4 years ago
- A Unity library of space-related methods for hard sci-fi games.☆80Updated last month
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆71Updated 6 months ago
- ☆48Updated 3 years ago
- A curated list of awesome resources and tools for game level design.☆139Updated 5 months ago
- Demo project for my PixelGraphics pacakge☆43Updated 4 years ago
- A collection of shaders used to demonstrate cel-shading in Unity.☆72Updated 6 years ago
- Luny Tanks! - The Code is Lua :)☆17Updated 6 months ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆146Updated 7 months ago
- ☆15Updated 5 years ago
- Unity debugging support for VS Code☆28Updated 3 years ago
- Recreating the Speed Booster ability from Metroid Dread☆70Updated 8 months ago
- LudumDare 53 Game Jam - Theme: Delivery - Game: Pizza Survivors☆21Updated 2 years ago
- A Node Based Visual Novel creation tool for Unity3D.☆76Updated 2 years ago
- Benchmarking a bunch of common Unity Optimizations☆65Updated 3 years ago
- 🌏: Dungeon free resources (terrain & roguelike generation)☆77Updated 4 years ago
- Plugin-Based C# Code Generator☆26Updated last year
- A set of tools for wide world generation and manipulation☆38Updated 4 years ago
- The workspace project of the 2022 math class for my students at FutureGames☆24Updated 3 years ago
- Example code on how to optimize things with Burst/Jobs☆38Updated 2 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 4 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆28Updated 6 months ago
- Houses various game development tutorials and resources.☆270Updated 3 years ago
- Extensions to the Fluid Hierarchial Task Network☆22Updated last year