dklassic / GDC-transcript
An attempt to transcribe all GDC YouTube public videos
☆23Updated 2 months ago
Related projects: ⓘ
- ☆14Updated 3 years ago
- Benchmarks of different versions of a simple bee simulation☆34Updated 11 months ago
- Bare-bones utility AI implementation for Unity3d.☆61Updated 4 years ago
- Deterministic physics using C# in Godot 3.x. 💥☆46Updated last year
- Game Design Patterns for Unity, C++ and (eventually Godot)☆53Updated this week
- The Visual Studio Code extension for Yarn Spinner.☆28Updated 2 weeks ago
- Goal oriented action planning beyond GOAP☆73Updated 3 years ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆24Updated 2 years ago
- The source code for my "Recreating Darkwood's Vision Effect" video☆42Updated 4 years ago
- Extract stunning color palettes from images using two powerful methods, or generate randomized palettes with just a few clicks. Save all …☆26Updated last year
- Scenes Navigator Tool for Unity Editor☆25Updated last year
- Example code on how to optimize things with Burst/Jobs☆38Updated last year
- Extensions to the Fluid Hierarchial Task Network☆17Updated 3 months ago
- Free procedural level generator for unity☆110Updated 7 months ago
- Water Template for Flax Engine☆15Updated 10 months ago
- A simple and barebones subtitle system that takes advantage of Unity's Scriptable Object Workflow to allow game developers to add subtitl…☆16Updated last year
- A 2D Action Platformer Experiment made with ECS/DOTS☆40Updated 2 years ago
- ☆50Updated this week
- Goal oriented action planning implementation for Godot Engine based on ReGoap library☆16Updated last year
- a roguelike framework for C# with ECS and Unity integration☆91Updated 3 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆52Updated 3 years ago
- A simple Unity character controller☆30Updated 3 months ago
- Behavior Trees and Case Logic for C#7☆106Updated 2 years ago
- Demo project for my Reanimation package☆40Updated 2 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆27Updated 2 years ago
- GOAP implementation in unity☆18Updated 5 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆53Updated 11 months ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆132Updated last month
- C# Unity AI Behaviour Tree library for☆29Updated 5 years ago
- Procedural generation of metroidvania style maps.☆37Updated 2 weeks ago