neogeek / rhythm-game-utilities
A collection of utilities for creating rhythm games in Unity, Unreal, Godot and SDL.
☆35Updated this week
Alternatives and similar repositories for rhythm-game-utilities:
Users that are interested in rhythm-game-utilities are comparing it to the libraries listed below
- Structural systems and tools that make using Unity easier and more productive.☆27Updated 4 months ago
- A minimal Unity extension suite that aims to be modular and non-intrusive.☆30Updated 2 months ago
- Game Design Patterns for C++☆54Updated last month
- Broker Chain Implementation of Stats and Modifiers☆38Updated 9 months ago
- A collection of feature rich gameplay systems for Unity.☆32Updated last year
- A simple wrapper for System.Guid☆21Updated 2 years ago
- Plugin to track your dev time in Unity☆13Updated 3 years ago
- Godot test project with Entitas and Zenject.☆10Updated last year
- Unity package library for serializing and deserializing TOML data☆15Updated last year
- Attributes and Property Decorators for Unity that have access to the SerializedProperty used to draw the field.☆19Updated last year
- A package for Unity that is designed to greatly simplify user interface development☆17Updated last month
- Build Automation and Publish Tool (BAPT) is a Unity Editor extension that streamlines the process of building and uploading your Unity ga…☆20Updated 6 months ago
- HDRP shader graphs for creating pixel-style graphics in Unity 3D.☆13Updated last year
- 🌪️🌀 An animation system for tweening object properties in Unity.☆33Updated 6 months ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆29Updated 2 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 3 months ago
- A procedural node based tool for Unity engine☆28Updated last year
- Tools for discovering, navigating and analysing asset dependencies☆17Updated 2 years ago
- Sample project to show my coding approaches and knowledge, also some architectures (and patterns) which I've used in Unity3D.☆28Updated last year
- State Machine Utility Package for Unity Projects☆24Updated last year
- Unity tool to pack texture assets via any custom material/shader.☆32Updated 2 years ago
- Asynchronous audio loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.☆36Updated last year
- Spark2D is an open-source 2D visual effects library for Unity, aiming to provide comprehensive image processing operations, SDF functiona…☆42Updated 4 months ago
- A multi-scene workflow/tool for using multiple scenes in one go in Unity.☆26Updated 2 months ago
- Vertex Animation Texture (VAT) baker for Unity. Supports multiple animations.☆17Updated 2 months ago
- A clay shader made in Unity 3D's ShaderGraph.☆24Updated 2 years ago
- ☆21Updated 11 months ago
- An more advanced approach for grid based movement in Unity3d games.☆23Updated this week
- A Unity 3D package for managing complex or simple quests in video games. Inspired by The Witcher 3 and Skyrim like quest management syste…☆70Updated 10 months ago
- Unity Validation Attributes☆9Updated 5 months ago