djg / sharmLinks
Spherical Harmonics library inspired by D3DX
☆16Updated 13 years ago
Alternatives and similar repositories for sharm
Users that are interested in sharm are comparing it to the libraries listed below
Sorting:
- ☆51Updated 9 months ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆46Updated 9 months ago
- Python Build System☆16Updated 4 years ago
- Graphics prototyping framework☆37Updated last year
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 11 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 9 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Frexx C preprocessor (single C file version)☆31Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 8 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆87Updated last year
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Framework for creating 1k demoscene intros.☆40Updated 3 years ago
- Linear-Speed Vertex Cache Optimization☆60Updated 8 years ago