PhysaliaStudio / Flexi
Unity Gameplay Ability System Framework
☆163Updated last week
Alternatives and similar repositories for Flexi:
Users that are interested in Flexi are comparing it to the libraries listed below
- ViewSystem is a element based UI management system based on Unity GUI☆85Updated last month
- Unity Addressables Manager☆141Updated last year
- A graph based animation controller for Unity.☆119Updated 8 months ago
- Arch ECS integration for Unity.☆142Updated 6 months ago
- Sample project for NSprites package☆98Updated last month
- A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.☆146Updated 2 years ago
- This is a chain programming style callback System for Animator of Unity ,await /async supported☆100Updated last year
- Unity DOTS Behavior-Tree implementation☆85Updated 3 years ago
- CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modificatio…☆153Updated last year
- ☆93Updated last year
- A RTS style Camera Controller for Unity 3D's Cinemachine system.☆110Updated last week
- Tween library for Unity ECS/DOTS.☆43Updated last year
- An animation plugin based on Playables API☆121Updated 10 months ago
- Ready to Make Simple Unity's TimeLine Style Extension tools☆124Updated 3 years ago
- This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for…☆115Updated this week
- ECS Burst Job System 2D Pathfinding☆123Updated 5 years ago
- Scripts for creating Flowfields in Unity☆78Updated 3 years ago
- ☆73Updated this week
- Visual intelligence for the Unity game engine☆54Updated 9 months ago
- UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.☆130Updated 10 months ago
- A Frame Based Visual Combat System in Unity Game Engine☆83Updated 3 years ago
- A Unity Sprite GPU Instancing Implementation Demo☆123Updated 2 years ago
- Pre-loading, Synchronicity, and Pooling for Unity Addressables☆238Updated last year
- A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.☆104Updated last year
- Custom Nav Mesh Avoidance to replace default one in Unity.☆84Updated 2 years ago
- UnityEngine.CullingGroup API for everyone.☆145Updated 2 years ago
- [Unity Editor Tool] Allows you to pin commonly used assets on the window, so you can find them quickly.☆67Updated last year
- Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective eno…☆150Updated 2 years ago
- A space battle simulation, based around Unity ECS framework☆138Updated 3 years ago
- Plato is a unity extension skill system.The editor is somehow like the timeline editor.Feel free to use it.☆191Updated 4 years ago