tkonexhh / DynamicAtlas
☆132Updated 3 years ago
Alternatives and similar repositories for DynamicAtlas:
Users that are interested in DynamicAtlas are comparing it to the libraries listed below
- 一种半自动控件绑定方案☆222Updated 2 years ago
- Unity ugui 扩展☆182Updated 3 years ago
- unity:基于ugui的高效、大规模头顶文字☆178Updated 3 years ago
- 扩展uGUI,支持富文本解析,动画表情以及位移动画等功能☆102Updated 4 years ago
- huatuo trial project☆98Updated 2 years ago
- ☆118Updated this week
- 基于unitytimeline的一个技能编辑器,支持调试,运行。☆104Updated 2 years ago
- 基于腾讯Bugly Unity Plugin基础上进行了更新优化,方便Unity开发者快速接入更新更稳定的Bugly版本。☆130Updated 4 years ago
- 对UGUI中ScrollView组件作为滚动列表工具时的强化。使用其作为列表时,可以仅渲染视口区域中的内容,提高执行效率。☆84Updated 9 months ago
- 基于UGUI的无限、循环滚动列表,以及在基于此的Dropdown组件☆70Updated 4 years ago
- 分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余 Analyze Unity Resources ,Such as Texture, Sprite, Prefab, SpritePacker, Sprite Atlas; F…☆115Updated 3 years ago
- Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wol…☆183Updated 2 years ago
- UGUI整体解决方案源文件☆64Updated 3 years ago
- BundleMaster资源加载集成ETTask示例工程☆88Updated last year
- This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器☆172Updated 3 years ago
- Unity编辑器工具☆103Updated last year
- Framework For Game Develop with Unity3d☆137Updated 7 years ago
- Unity AssetBundle Reporter☆152Updated 2 years ago
- 快速接入新版Bugly到unity,支持unity2021☆116Updated 2 years ago
- TextMesh描边优化☆104Updated 3 years ago
- 1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)☆159Updated 3 months ago
- ☆86Updated this week
- Crossous's unity tools,currently contains shader variant stripper tools☆178Updated last year
- Emoji and Hyperlink for Unity UGUI Text ,图文混排、超链接、下划线的UGUI解决方案☆204Updated 3 years ago
- Plato is a unity extension skill system.The editor is somehow like the timeline editor.Feel free to use it.☆191Updated 4 years ago
- skill system for unity☆92Updated 7 years ago
- 基于MVI架构为Unity设计的UI框架 (不管你是使用UGUI,NGUI或者其它,MVI4Unity都可以适用)☆110Updated last year
- Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing preci…☆168Updated 10 months ago
- effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.☆205Updated 7 years ago
- 【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行☆99Updated 6 months ago