Hopson97 / EmpireLinks
A cellular automaton I made up myself, written in C++/ SFML
☆144Updated last year
Alternatives and similar repositories for Empire
Users that are interested in Empire are comparing it to the libraries listed below
Sorting:
- A minecraft clone written using C++, SFML, OpenGL and GLEW.☆633Updated last year
- A collection of varios Cellular automaton programs written in C++using SFML for graphics☆85Updated 6 years ago
- Non-euclidean GPU Raytraced Game☆653Updated 2 years ago
- A 2D lighting system using OpenGL, LWJGL, Java☆89Updated 7 years ago
- Made by my subscirbers :)☆24Updated 6 years ago
- Beginner framework for SFML games and other applications.☆148Updated 2 years ago
- Public repository for all the game code for Seed of Andromeda.☆329Updated 4 years ago
- The source code for my tutorial series☆56Updated 7 years ago
- A game of life with particles☆369Updated 4 years ago
- A useful and flexible, totally non esoteric, language for real programmers.☆8Updated 7 years ago
- A full blown 3D graphics engine that runs in a windows console window☆309Updated 4 years ago
- Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server☆713Updated 6 months ago
- Bunch of small arcade games made in C++ and SFML☆94Updated 5 years ago
- A repository for sharing resources relating to areas like OpenGL, SFML, C++, Python etc.☆22Updated 5 years ago
- Technical Demo - Minetest on a spherical world☆169Updated 7 years ago
- The moddable lua scripts that drive the game☆31Updated 7 years ago
- Compilation of the most amazing code out there☆39Updated 3 years ago
- thebennybox 3D Engine Tutorial Files☆279Updated 6 years ago
- This is a template for making programs using the ASCII character set.☆15Updated 8 years ago
- A tiny bootable Minecraft clone written partly in x86 assembly☆1,066Updated last year
- Voxel Game Testing☆22Updated 10 years ago
- A 3D Voxel Sandbox written in C☆24Updated 7 years ago
- A clone of Flappy Bird made for desktop platforms using Java and OpenGL.☆147Updated 5 years ago
- A real-time non-euclidean ray-tracer.☆94Updated 2 years ago
- A 2D C++ OpenGL game☆92Updated 9 years ago
- A demonstration of 4 possible techniques for generating and rendering a low-poly terrain.☆66Updated 7 years ago
- A simple platformer about nothing☆296Updated 3 years ago
- The first neural network I've ever made to improve itself with gradient descent, made on Nov. 20, 2016☆46Updated 7 years ago
- An experimental Ray tracer I made completely from scratch, without any external libraries☆140Updated 3 years ago
- A sort algorithm visualisation GUI, created using Java and the Swing framework.☆66Updated 3 years ago