ckosmic / libsm64
Mario 64 as a library for use in external game engines
☆13Updated 2 years ago
Alternatives and similar repositories for libsm64:
Users that are interested in libsm64 are comparing it to the libraries listed below
- Unity engine demo client of libsm64☆61Updated 3 years ago
- ☆21Updated last week
- Empty Unity project for developing/testing the libsm64-unity package☆24Updated last year
- Real-time GPU raytracing in Sonic Generations.☆39Updated last week
- A program to preview various materials and shaders in games.☆51Updated 2 years ago
- A decompilation effort for Super Mario 3D World + Bowser's Fury☆24Updated last month
- first proof of concept simpsons hit & run engine in C#☆13Updated 5 years ago
- 3D engine for Wii and PC (C++)☆41Updated 2 years ago
- ☆24Updated 2 months ago
- A Map Editor for Super Mario Galaxy☆12Updated 2 months ago
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆24Updated 7 months ago
- a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus☆45Updated 3 weeks ago
- Project template for decomp-toolkit☆27Updated this week
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆38Updated 2 years ago
- Source code of FNaF 1 3DS (Remastered version)☆12Updated 3 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 2 years ago
- wii Nintendoware audio file (BRSAR, BRSTM etc) swiss army knife☆21Updated 4 months ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆42Updated last month
- ☆30Updated 8 months ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆37Updated this week
- Sonic Runners Revival's outrun fork☆16Updated 2 weeks ago
- A map editor for the GameCube version of Luigi's Mansion.☆30Updated 4 months ago
- Viewer and editor for files of NDS games☆18Updated 6 months ago
- Libretro wrapper written in C# with support for the Unity game engine☆33Updated last month
- OpenGL wrapper for GX on WII or Gamecube☆26Updated 10 years ago
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆18Updated 2 years ago
- Decompilation of the EventFlow (evfl) library☆13Updated 2 years ago
- Model converter for the Super Mario 64 decompilation project.☆40Updated 5 years ago
- ☆13Updated 2 years ago
- A Nintendo 64 Texture Converter☆20Updated 2 years ago