KillzXGaming / Cafe-Shader-StudioLinks
A program to preview various materials and shaders in games.
☆54Updated 2 years ago
Alternatives and similar repositories for Cafe-Shader-Studio
Users that are interested in Cafe-Shader-Studio are comparing it to the libraries listed below
Sorting:
- GI baker for Hedgehog Engine games☆37Updated 5 months ago
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆26Updated last week
- The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools☆75Updated 7 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 3 years ago
- Format library and editor application to open, modify, and resave GTE/GTM particle files for Sonic Generations.☆25Updated 2 years ago
- Tegra X1 block linear texture memory tiling☆17Updated last year
- The Legend of Zelda: Breath of the Wild - Editor☆37Updated 8 years ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆31Updated 3 years ago
- A tool for extracting/injecting textures.☆38Updated 6 years ago
- Repository of user created nnsdk headers.☆35Updated last week
- Havok format library☆84Updated 3 months ago
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆38Updated 2 years ago
- The latest revision of a The Legend of Zelda: The Wind Waker map editor!☆53Updated 11 months ago
- Final Fantasy XV Reverse Engineerng and libraries☆31Updated 2 years ago
- A tool for creating working P4G custom models☆13Updated 2 years ago
- Glory is a modular Game Engine currently in development.☆21Updated this week
- A Dear ImGui template project with deko3d backend for Switch.☆30Updated 2 months ago
- Open Source Editor of Smash 4 Filetypes☆148Updated 4 months ago
- ☆57Updated 3 years ago
- Homebrew Nintendo Switch graphics demo☆19Updated last month
- Bayonetta tools☆50Updated last year
- A tool to view Switch BFRES models, animations, and textures.☆46Updated 7 years ago
- Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)☆82Updated last week
- vkblam is a re-implementation of the Halo 1 blam engine's graphics library in vulkan.☆34Updated 3 months ago
- Zelda : Breath of the Wild modding tool - Unpack, Build, Decode, and Encode☆74Updated 2 years ago
- A nice framework for creating 3d editors with Hardware accelerated Graphics☆15Updated 3 years ago
- ☆29Updated last month
- Open Source Editor of Smash 4 Filetypes☆23Updated 7 years ago
- Real-time GPU raytracing in Sonic Generations.☆39Updated 5 months ago
- The SEAnim specification and related information☆24Updated 7 years ago