PPrism / TerrariaOGC
A functional decompilation & PC port of the console version of Terraria released on the Xbox 360 & PS3 in 2013.
☆9Updated 6 months ago
Alternatives and similar repositories for TerrariaOGC:
Users that are interested in TerrariaOGC are comparing it to the libraries listed below
- Relink games / tools using the XNA Framework 4.0 to use FNA instead☆53Updated 4 years ago
- RSDK reverse stuff + Sonic Mania Animation Editor☆25Updated 7 years ago
- 2D Platform game engine written in straight C# which features Sonic the Hedgehog style gameplay.☆14Updated 8 years ago
- PlayStation Software Development Kit☆22Updated 9 months ago
- Modernized fork of BRender☆54Updated last week
- A custom implementation of the GameMaker runtime☆28Updated 4 years ago
- Argonaut Blazing Render (BRender) 3D engine☆41Updated 2 years ago
- Prey 2006 SDK integrated with Doom 3 GPL release☆26Updated 2 months ago
- 3D Cross platform game engine for DS and PC☆24Updated 2 months ago
- OpenGL wrapper for GX on WII or Gamecube☆26Updated 9 years ago
- SoniC# (Pronounced "Sonic Sharp") is an open-source engine based off of the brilliant games in the Sonic the Hedgehog franchise.☆28Updated 6 years ago
- Open source level editor toolkit built on FNA+ImGui.NET☆20Updated last year
- Decompile of the 2005 mobile port of Sonic 1.☆29Updated 4 years ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆33Updated 7 months ago
- A simple commandline frontend for D3DCompile to build FX 2.0 HLSL effect files, designed for FNA-based games☆13Updated 3 years ago
- icculus.org's port of Ken Silverman's Build Engine☆13Updated 3 years ago
- Archive of Clownacy/CSE2EX☆16Updated 3 years ago
- Repository for content from the XNAGameStudioArchive that has been migrated/upgraded to MonoGame☆13Updated 6 months ago
- Cross-platform ZZT and Super ZZT clone in C#.☆23Updated 2 years ago
- A side scroller/platformer game kit for GZDoom, fully written in ZScript☆13Updated last year
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆34Updated last year
- Sound engine that is suitable for video games and other multimedia applications.☆26Updated 4 months ago
- Open source Monogame implementation of Wolfestein 3d☆16Updated 4 years ago
- Powerful Lua-scripting extension to Clickteam's Multimedia Fusion 2☆19Updated 13 years ago
- Duke Nukem Forever 2001 Leak - Original 08/05/2022 Version☆14Updated 2 years ago
- A Nintendo 64 Texture Converter☆19Updated 2 years ago
- Decompiled Terraria Xbox 360 Edition source code☆24Updated 3 months ago
- Some reverse engineering code for Celeste☆14Updated 6 years ago
- A wrapper allowing C programs to use Valve's C++ Steam API (Steamworks)☆22Updated 9 months ago
- Sonic Adventure Blast 2☆33Updated 3 weeks ago