Repository of user created nnsdk headers.
☆40Mar 6, 2026Updated 2 weeks ago
Alternatives and similar repositories for nnheaders
Users that are interested in nnheaders are comparing it to the libraries listed below
Sorting:
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆41Mar 14, 2026Updated last week
- ☆25Mar 8, 2026Updated last week
- Decompilation of sead: the standard C++ library for first-party Nintendo games☆223Updated this week
- Nintendo Switch Network mitm sysmodule☆37Jan 16, 2026Updated 2 months ago
- Nintendo Switch loader for Ghidra☆354Mar 4, 2026Updated 2 weeks ago
- Decompilation of the EventFlow (evfl) library☆16Nov 15, 2022Updated 3 years ago
- Library for recent Nintendo EAD formats in first-party games☆42Mar 6, 2026Updated 2 weeks ago
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆19Jan 31, 2022Updated 4 years ago
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆32Mar 4, 2026Updated 2 weeks ago
- CodeWarrior C++ symbol demangler☆21Jan 28, 2026Updated last month
- Moved to: https://codeberg.org/TSRBerry/nxo64☆20Jan 19, 2026Updated 2 months ago
- WIP reproduction of Nintendo's XLink library found in Splatoon 2☆12Jun 15, 2025Updated 9 months ago
- ☆69Jan 13, 2026Updated 2 months ago
- A framework for injecting C/C++ code into Nintendo Switch applications/applet/sysmodules.☆143May 31, 2025Updated 9 months ago
- Pretendo Mario Kart 8 server implementation☆11Aug 14, 2022Updated 3 years ago
- IDA Loaders for Switch binaries☆168Aug 6, 2020Updated 5 years ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆46Mar 3, 2026Updated 2 weeks ago
- A reimplementation of the RunTime Link Editor (RTLD) of the Nintendo Switch.☆41Jan 15, 2022Updated 4 years ago
- A decompilation effort for Super Mario 3D World + Bowser's Fury☆37Mar 14, 2026Updated last week
- A Starlight fork example for Super Mario Odyssey v1.0.0.☆12Nov 13, 2020Updated 5 years ago
- Splatoon 3 BCAT decryptor☆21Aug 27, 2022Updated 3 years ago
- Convert Nintendo Switch executable files to ELFs☆91Mar 18, 2025Updated last year
- Loader for IDA Pro to support the Nintendo Switch NRO binaries☆221Jun 12, 2025Updated 9 months ago
- A graphical utility for packing and unpacking Wii U RPX/RPLs☆16Sep 20, 2022Updated 3 years ago
- A Remake of Super Mario Odyssey for the 3DS☆17Dec 16, 2025Updated 3 months ago
- A Wii Channel banner creator and simulator. Eat your heart out, marcan :3☆13Dec 30, 2024Updated last year
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆26Oct 15, 2024Updated last year
- A cargo subcommand for working with Skyline plugins written in Rust☆33Feb 20, 2026Updated last month
- A SLEIGH processor spec for Ghidra for the Motorola 68HC11 (HC11) microcontroller family.☆20Sep 10, 2024Updated last year
- My Switch reversing scripts☆78Jan 4, 2021Updated 5 years ago
- Simple Python scripts for converting between the AINB format found in recent Nintendo EPD games and JSON/YAML☆14Aug 26, 2025Updated 6 months ago
- Collection of tools/data used for reverse engineering Nintendo Switch sysmodules with Ghidra☆18Oct 14, 2024Updated last year
- Tool for extracting and packing SARC files present in Nintendo EAD games.☆68Aug 25, 2019Updated 6 years ago
- Collaborative decompilation and reverse engineering website☆553Updated this week
- ☆17Updated this week
- Minecraft: Legacy Console Edition Netplay☆16Sep 9, 2025Updated 6 months ago
- Horribly incomplete C#-based Switch game modding framework☆16Apr 11, 2022Updated 3 years ago
- A WIP disassember and decompiler written in modern C++ with the goal to do as much work during compile time as possible☆20Mar 1, 2023Updated 3 years ago
- ☆14May 29, 2023Updated 2 years ago