DukeNukemForever remade on idTech 4 using leaked DNF assets.
☆34Jul 27, 2022Updated 3 years ago
Alternatives and similar repositories for DukeNukemForever
Users that are interested in DukeNukemForever are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆13Sep 27, 2019Updated 6 years ago
- ☆22Jul 11, 2025Updated 8 months ago
- ☆21Oct 26, 2020Updated 5 years ago
- Automatically exported from code.google.com/p/idtech4cdk☆11Mar 12, 2015Updated 11 years ago
- ☆14Apr 14, 2021Updated 4 years ago
- ☆12Jun 9, 2023Updated 2 years ago
- ☆13Oct 27, 2019Updated 6 years ago
- Quake 4 SDK integrated with Doom 3☆124Aug 9, 2021Updated 4 years ago
- Quake II game DLL that runs a QuakeC VM☆20Feb 9, 2021Updated 5 years ago
- ☆37Nov 8, 2020Updated 5 years ago
- Doom 3 for projects...☆15Jan 2, 2016Updated 10 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆11May 3, 2024Updated last year
- A collection of Qodot based entities to add to your FGD for use with Trenchbroom and Godot.☆37Dec 8, 2025Updated 3 months ago
- Duke Nukem 3D ported to C# Unity☆33May 30, 2022Updated 3 years ago
- iddevnet.com mirror☆14Apr 17, 2024Updated last year
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Aug 17, 2020Updated 5 years ago
- Roguestrad Engine – Standalone idTech4x engine for retro & indie games☆31Updated this week
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆87Mar 10, 2026Updated 2 weeks ago
- Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games☆87Jun 5, 2021Updated 4 years ago
- All games from 2007 branch and 2013 branch ported to ASW (and my hl2 revamped)☆11Mar 23, 2018Updated 8 years ago
- ☆11May 12, 2021Updated 4 years ago
- Clean-room reimplementation of Opposing Force in QuakeC.☆17Feb 1, 2025Updated last year
- Modernize Heavy Metal: F.A.K.K. 2☆14Nov 12, 2020Updated 5 years ago
- NOLF 2 Modernizer aims to unlock resolution support, restore multi-player support, and fix a few bugs here and there.☆41Feb 15, 2026Updated last month
- An SDK to create Mods for dhewm3☆74Mar 16, 2026Updated last week
- An RBDOOM3BFG fork with various added support for standalone development☆10Oct 17, 2023Updated 2 years ago
- Dinput8 wrapper meant to fix specific games☆10Oct 19, 2019Updated 6 years ago
- precompiled libraries for dhewm 3☆26Oct 11, 2025Updated 5 months ago
- simple frustum culling example☆13Feb 20, 2018Updated 8 years ago
- WinQuake/GLQuake-based source-port of game Quake☆19Sep 20, 2020Updated 5 years ago
- Heavy Metal: F.A.K.K. 2 - Tools & Source Code☆56Sep 21, 2020Updated 5 years ago
- ☆59Oct 21, 2015Updated 10 years ago
- (Moved to Codeberg!) Retro graphics programming in 16bit style - using a modern tool-chain☆16Jul 23, 2025Updated 8 months ago
- A RoQ video playback system for the Sega Dreamcast video game console☆23Jul 29, 2020Updated 5 years ago
- FPS prototype w/ multiplayer. TrenchBroom + Qodot + Godot☆34Feb 25, 2020Updated 6 years ago
- I can't believe it's not Die Hard!☆11Jun 7, 2024Updated last year
- Port of doom3 / idtech4 to C#.☆21Jan 24, 2014Updated 12 years ago
- Homebrew Sega Dreamcast 3D Game "In The Line Of Fire"☆18Aug 30, 2020Updated 5 years ago
- Structured List of Quake Engines☆28Sep 19, 2023Updated 2 years ago