bsegovia / cubeLinks
Wouter van Oortmerssen's Cube source code
☆29Updated 12 years ago
Alternatives and similar repositories for cube
Users that are interested in cube are comparing it to the libraries listed below
Sorting:
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/…☆67Updated 10 years ago
- SDL2 port of the Yeti 3D engine☆43Updated 3 years ago
- This is the original "Build" engine code released by Ken Silverman.☆116Updated 13 years ago
- An OpenGL game and simple game engine, written in C99☆32Updated 6 years ago
- An experimental framework for low latency, high fps multiplayer games☆177Updated 12 years ago
- Quake BSP renderer written in C++ and Vulkan☆98Updated 5 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Updated 6 years ago
- Engine and game☆79Updated 9 years ago
- An Improved Quake C Compiler☆183Updated 2 months ago
- Doom-style graphics engine in modern C++☆83Updated last year
- Software renderer for DOS (mode 13h)☆151Updated 5 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆83Updated 7 years ago
- Game engine/framework powering The Driver Syndicate.☆11Updated this week
- ☆43Updated last month
- A minimalistic OpenGL 3D game engine written in C☆30Updated last year
- Pure C+SDL multiplayer game client-server architecture over UDP sockets☆41Updated 8 years ago
- Quake BSP map viewer using C++ and OpenGL☆20Updated 3 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- A tiny, just-for-fun software rasterizer written in C☆72Updated 7 years ago
- 3D Game Engine☆21Updated 11 months ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆71Updated 2 months ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆118Updated 7 years ago
- Educational demo implementing a swept 2D character controller☆99Updated 2 years ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 6 years ago
- System Shock (PowerMac version / Official GPL Release)☆75Updated 3 years ago
- NessEngine is a 2D rendering engine for games☆34Updated 10 years ago
- Original DOOM source code adapted to use c++ with SFML☆55Updated 2 months ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago