Inferno v2.0 - A naive pathtracer
☆12May 24, 2020Updated 6 years ago
Alternatives and similar repositories for inferno
Users that are interested in inferno are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fractal viewer in c# windows forms with gpu acceleration and high customizability☆12Mar 9, 2021Updated 5 years ago
- Mini-engine for small-scale personal development projects.☆47Nov 2, 2024Updated 2 years ago
- Minecraft clone made with DirectX11☆18Aug 29, 2020Updated 6 years ago
- The Boiler framework, including sample projects☆13Feb 11, 2020Updated 6 years ago
- Twist - node-based audio synthesizer☆145Jun 12, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Had some problems uploading to github, made new repo☆11Jan 3, 2020Updated 6 years ago
- an external ledger for in-game economies, running on a webserver with a RESTful API, exceptionally fast and lightweight written in C++☆27Nov 18, 2023Updated 2 years ago
- Real-time hybrid engine written in C++☆31Sep 17, 2018Updated 8 years ago
- C++ OpenGL Minecraft Clone☆62May 11, 2022Updated 4 years ago
- A fast engine based on the technology behind 7 days to die.☆26Jul 25, 2019Updated 7 years ago
- A Minecraft clone written in C++11☆27Jan 21, 2020Updated 6 years ago
- Nolonger used, see Phoenix repo☆32Dec 29, 2019Updated 6 years ago
- Yet another way to represent data in text. Addresses niche needs.☆11Mar 23, 2024Updated 2 years ago
- olcPGEX extenstions that I find useful and I think might be useful to others☆14Nov 11, 2023Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Gstandard - Lossless decompression on GPU based on Zstandard☆12Jun 19, 2024Updated 2 years ago
- Basic raycasting engine in C using SDL2.☆17Oct 11, 2020Updated 6 years ago
- A Game Boy emulator written in Go☆13Apr 18, 2021Updated 5 years ago
- This is the Android Studio OLC Pixel Game Engine 2.0 Mobile for Android. Supports Android Studio on: Windows, Linux and MAC☆15Jun 23, 2025Updated last year
- Proper OpenGL Getting Started.☆14Nov 30, 2023Updated 2 years ago
- The Stone programming language - OOP, immutable, functional, typed, actors☆10Aug 5, 2026Updated 2 months ago
- A small header file to assist in integrating Dear ImGUI with the PixelGameEngine in a platform agnostic way.☆20Nov 21, 2025Updated 11 months ago
- Collection of eight-bit processor emulators (for various projects)☆17Sep 27, 2026Updated last month
- ☆13Mar 7, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Physically-based rendering library written in modern C++☆11Mar 7, 2022Updated 4 years ago
- Header only C++11 IES loader/writer☆13Apr 3, 2024Updated 2 years ago
- Physically Based Software Renderer☆113Jul 11, 2020Updated 6 years ago
- Easily use animated sprites in the OLC Pixel Game Engine☆25Jun 18, 2020Updated 6 years ago
- ☆22Feb 6, 2021Updated 5 years ago
- A Tile-based 2D rendering engine.☆12Jun 17, 2019Updated 7 years ago
- 3D/2D OpenGL engine featuring a procedurally generated island☆11Feb 26, 2025Updated last year
- My 4coder customizations☆14Oct 2, 2017Updated 9 years ago
- ☆14Dec 30, 2020Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Pathtraced Realtime Engine☆81Oct 18, 2025Updated last year
- The FSY8 Fantasy Microcontroller☆18Apr 30, 2026Updated 6 months ago
- ☆12Dec 15, 2023Updated 2 years ago
- MTH (Mud Telopt Handler) server side TELNET implementation☆30Jan 11, 2024Updated 2 years ago
- Standalone emulator for early Gaelco 3D games☆14Feb 5, 2015Updated 11 years ago
- My game engine. I design, plan, write, and test everything from scratch by myself☆12Oct 6, 2026Updated 3 weeks ago
- C/C++ implementation of the LFBM5D filter for light field denoising and super-resolution.☆16Nov 9, 2020Updated 5 years ago