Milk-Drinker01 / UnityNormalMapInverter
Convert normal maps from DirectX (-y) to OpenGL (+y)
☆11Updated 2 years ago
Alternatives and similar repositories for UnityNormalMapInverter:
Users that are interested in UnityNormalMapInverter are comparing it to the libraries listed below
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated 11 months ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆27Updated last year
- ☆11Updated last year
- ☆14Updated 9 months ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- A package which adds the ability to add metadata to assets in Unity☆15Updated 3 months ago
- Showcase of Unity optimization techniques. Each demo includes a before & after.☆12Updated 5 months ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 6 years ago
- URP Sea & DistanceCloud☆13Updated last year
- Planar reflections for Unity's Universal Render Pipeline.☆14Updated last month
- ☆13Updated 3 weeks ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Object detection and optimized raycast system for Unity3D☆20Updated 2 years ago
- Curve layout component based on unity UGUI.☆12Updated 5 months ago
- Extended Animation Framework for Unity based on Coroutines☆10Updated 4 months ago
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆11Updated 2 years ago
- Customize the player loop from the settings window. One of the "j1Tech" series developed by jwellone Inc for Unity.☆10Updated 3 years ago
- A browser editor window to view all Unity built in styles.☆11Updated 7 years ago
- Demo Unity project for SharedArray library☆19Updated 4 years ago
- ☆16Updated 5 months ago
- Custom Unity UI solution by Gentlymad Studios.☆17Updated this week
- Text Editor for Unity☆9Updated 3 years ago
- Sync Utilities For Mirror☆14Updated 3 months ago
- ☆14Updated 2 years ago
- Shading models for Unity’s Universal Render Pipeline.☆10Updated 5 months ago
- A Unity Node Editor Framework (WIP)☆11Updated 6 years ago
- A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.☆11Updated 3 years ago
- 基于通道混合的染色系统☆13Updated last year
- Improve Unity's Inspector for Transform components☆12Updated last year
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆18Updated 2 years ago