bean-mhm / flim
🎞️ flim - Filmic Color Transform
☆38Updated 4 months ago
Alternatives and similar repositories for flim:
Users that are interested in flim are comparing it to the libraries listed below
- Eduardo Suazo and Chris Brejon experimental OpenColorIO configuration.☆21Updated last year
- Nanocolor, a lightweight color transformation library☆87Updated last month
- An example implementation of OpenPBR in a WebGL pathtracer☆43Updated 4 months ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆69Updated last week
- Colourimetric Test Imagery☆54Updated last year
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆68Updated last year
- A physically based camera model for virtual production and computer graphics☆86Updated last year
- coalpy - compute abstraction layer for python☆56Updated 7 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 5 months ago
- blRstr: A ReSTIR/RTXDI-based Blender Render Engine☆30Updated last year
- ☆37Updated 2 weeks ago
- Source code for the EON rough diffuse BRDF model☆29Updated last month
- A collection of tone mappers for the display of 3D graphics☆68Updated 9 months ago
- Simple library to load Spectral EXR files☆25Updated 11 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆77Updated last year
- Small collection of USD assets☆46Updated 6 months ago
- ☆23Updated 4 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- 🌠 Bloom Simulation Software for Windows☆124Updated 2 months ago
- Utility for producing blue-noise dither mask tiles on the GPU☆80Updated 3 years ago
- Assimp USD file format plugin☆15Updated last year
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- Tone Mapper☆72Updated 5 months ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- Polynomial Optics☆19Updated 6 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- Compute-Less Clustered Lighting☆55Updated 11 months ago