EaryChow / AgX_LUT_GenLinks
Source scripts to generate the LUTs used in Eary's version of AgX
☆13Updated 3 weeks ago
Alternatives and similar repositories for AgX_LUT_Gen
Users that are interested in AgX_LUT_Gen are comparing it to the libraries listed below
Sorting:
- Eary's Version of AgX☆119Updated last month
- Nothing to see here. Move along...☆26Updated 4 months ago
- Fork of Troy.S AgX, a display rendering transform available via OCIO and more☆106Updated 8 months ago
- Colourimetric Test Imagery☆62Updated 2 years ago
- blRstr: A ReSTIR/RTXDI-based Blender Render Engine☆28Updated 2 years ago
- AgX Picture Formation for DaVinci Resolve☆91Updated 11 months ago
- There Be Kraken and Dragons☆313Updated 7 months ago
- ☆125Updated 4 years ago
- A low-overhead mesh-processing plug-in API for cross-software procedural effects☆167Updated 2 years ago
- Colour Science Precis for the CGI Artist☆177Updated last year
- A collection of tone mappers for the display of 3D graphics☆85Updated last year
- An easy to use program that generates custom IES files☆66Updated 5 years ago
- A light-weight fork of the OpenSubdiv.☆14Updated 4 months ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆89Updated last year
- Blender Autodesk MAX Importer☆58Updated last month
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆123Updated 2 years ago
- No longer maintained! Check out Blender's official icon browser instead.☆72Updated last year
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆58Updated 2 years ago
- Blender Foundation Cycles Fork☆31Updated 4 years ago
- Realtime viewport render engine for Blender 2.8+☆36Updated 4 years ago
- Eat the Future's collection of image/color tools.☆98Updated last year
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆28Updated 11 months ago
- A branch of Blender featuring an OpenMfx modifier☆183Updated 2 years ago
- A simple luminance based image formation algorithm. Not optimal or particularly amazing, but a step in the right direction.☆12Updated 3 years ago
- RenderMan for Substance Painter☆90Updated 3 years ago
- Blender with GLSL PBR viewport shader experiment☆39Updated 9 years ago
- Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.☆38Updated 2 years ago
- QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets☆311Updated 4 months ago
- ACES Output Transforms☆16Updated last month
- AgX based experimental OpenColorIO configuration with aesthetic tunings.☆20Updated 6 months ago