bassicali / inkbox
Fluid simulation using GLSL shaders
☆51Updated 3 years ago
Alternatives and similar repositories for inkbox:
Users that are interested in inkbox are comparing it to the libraries listed below
- Prototype complex pipelines directly from a single shader by branching it into stages☆56Updated last year
- C++/WASM GL Framework☆88Updated last week
- ☆117Updated last month
- ☆52Updated 3 years ago
- ☆25Updated 5 months ago
- ☆73Updated last year
- ☆48Updated 2 years ago
- Experiments with the physarum transport model in three.js☆110Updated 5 years ago
- A virtual 3D sculpture park☆45Updated last year
- Online cosine gradient generator for use w/ thi.ng/color☆68Updated 9 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆89Updated 2 months ago
- anti-alias smoothstep utility function☆149Updated 10 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆305Updated 2 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆154Updated 3 weeks ago
- Export images and videos from Shadertoy.☆104Updated 2 years ago
- Worley noise implementation for WebGL shaders☆90Updated 8 years ago
- Collection of three.js examples using lygia shader library☆51Updated last year
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- Shadertoy for WebGPU compute shaders.☆111Updated this week
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- A GLSL Module which generates a rotation matrix.☆21Updated 6 years ago
- ☆150Updated 2 years ago
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in you…☆196Updated last year
- Poisson filling shader for OpenFrameworks☆57Updated 4 years ago
- Daily GLSL Shaders! @shader_daily on Twitter.☆41Updated this week
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆42Updated 4 years ago
- 30 days of shaders in GLSL using GLSLCanvas☆177Updated 2 years ago
- ☆112Updated 8 years ago
- Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.☆277Updated 3 years ago
- ☆49Updated 3 months ago