☆16Dec 3, 2025Updated 10 months ago
Alternatives and similar repositories for CLoD-GS
Users that are interested in CLoD-GS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆20Sep 3, 2024Updated 2 years ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆33Aug 10, 2026Updated 2 months ago
- Implimentation of paper RAP☆16Feb 23, 2026Updated 7 months ago
- (SIGGRAPH Asia 2025) Pytorch implementation of "TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconst…☆21Apr 26, 2026Updated 5 months ago
- alibabacloud-AliRtcSuperClass-demo☆11Jan 6, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- UniGSC is a highly modular and extensible framework for compressing static and dynamic Gaussian Splats, supporting both video and point c…☆20Dec 18, 2025Updated 9 months ago
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆30Jun 2, 2025Updated last year
- LightGaussian tailored for large-scale scene. Used by https://github.com/DekuLiuTesla/CityGaussian☆13Oct 9, 2024Updated 2 years ago
- [NeurIPS'24] ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model☆93Jan 9, 2025Updated last year
- Official implementation for "Gradient-Direction-Aware Density Control for 3D Gaussian Splatting" (ICLR 2026)☆29Apr 19, 2026Updated 5 months ago
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆63Nov 6, 2025Updated 11 months ago
- Re-implementation of Sort-Free Gaussian Splatting via Weighted Sum Rendering☆40Oct 31, 2025Updated 11 months ago
- Official implementation of LOD-GS☆32Jan 5, 2026Updated 9 months ago
- official implementation of TeTriRF☆40May 22, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- An official implementation of "Gaussian Herding Across Pens: an optimal transport perspective on global gaussian reduction for 3DGS"☆49Dec 17, 2025Updated 9 months ago
- [ECML 2020] OBProx-SG☆16Mar 23, 2021Updated 5 years ago
- Source code of "GRASP-Net: Geometric Residual Analysis and Synthesis for Point Cloud Compression"☆33Sep 20, 2022Updated 4 years ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆104Apr 5, 2025Updated last year
- Official repository of the 3DV 2025 paper "LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming"☆50Jun 22, 2026Updated 3 months ago
- ☆58Jul 2, 2024Updated 2 years ago
- Official repository of the "Clustered Error Correction with Grouped 4D Gaussian Splatting" (SIGGRAPH Asia 2025)☆20Jan 30, 2026Updated 8 months ago
- Official Implementation of paper accepted by ICLR2025-MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Dept…☆176Jun 24, 2025Updated last year
- 💪 [TPAMI 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆216Nov 13, 2025Updated 10 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Deep AutoEncoder-based Lossy Geometry Compression for Point Clouds.☆19Dec 2, 2020Updated 5 years ago
- WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains (ICLR2026)☆23Mar 14, 2026Updated 6 months ago
- Codebase for SparseGS paper☆233May 16, 2024Updated 2 years ago
- The sorce code for the realtime video descriptors: HOG, HOF, MBH and HMG☆10Feb 6, 2017Updated 9 years ago
- Pytorch implementation of deep fill v2 (original by Jiayu et al.)☆10Jun 26, 2019Updated 7 years ago
- A clean, compact renderer for spherical images of shapenet objects in blender <2.8.☆78Nov 30, 2021Updated 4 years ago
- ☆16Jul 17, 2025Updated last year
- [CVPR 2025] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks☆103May 12, 2026Updated 4 months ago
- ☆74Aug 20, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆10Jul 29, 2024Updated 2 years ago
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆501Sep 27, 2024Updated 2 years ago
- LOD Real-time Viewer for LetsGo☆25Feb 25, 2025Updated last year
- In this code is provided a simple, efficient and fast method to calculate motion and backgroud dynamically using nVidia GPUs power☆12Nov 8, 2017Updated 8 years ago
- InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity☆12Jan 3, 2026Updated 9 months ago
- Depth-Guided Scale-Aware Global Structure-from-Motion☆32Sep 30, 2026Updated last week
- ☆14Mar 2, 2011Updated 15 years ago