This is the official repository of our SIGGRAPH 2026 paper Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty.
☆12Jul 22, 2026Updated 3 months ago
Alternatives and similar repositories for Graphical-X-Splatting
Users that are interested in Graphical-X-Splatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- (SIGGRAPH Asia 2025) Pytorch implementation of "TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconst…☆21Apr 26, 2026Updated 6 months ago
- ☆21Apr 23, 2026Updated 6 months ago
- HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction☆14Sep 26, 2026Updated last month
- ☆28Sep 11, 2026Updated last month
- Offical code for CYLINDERSPLAT: 3D GAUSSIAN SPLATTING WITH CYLINDRICAL TRIPLANES FOR PANORAMIC NOVEL VIEW SYNTHESIS (ICLR2026)☆19Oct 6, 2026Updated 2 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆21Dec 11, 2024Updated last year
- official implementation of TeTriRF☆40May 22, 2024Updated 2 years ago
- Official repository for "A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats" (CVMP 2025).☆17Sep 14, 2026Updated last month
- Official code release for "Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds"☆21Oct 19, 2026Updated last week
- [3DV 2026] TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting☆14May 24, 2026Updated 5 months ago
- [AAAI 2025]: Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity☆22Dec 25, 2024Updated last year
- The implementation of GES (When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering)☆21Jan 16, 2026Updated 9 months ago
- Offical Repo for UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment☆28Aug 5, 2026Updated 2 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆95Jul 27, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source codes for LoSF project which learns UDFs based on local shape functions☆12May 3, 2025Updated last year
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆99Aug 25, 2025Updated last year
- ☆12Jul 21, 2025Updated last year
- Review and approval for work made by AI agents. Fair Source, self-hostable, and MCP-native.☆30Updated this week
- Open-Source 3DGS Rendering Components☆16Apr 4, 2025Updated last year
- Repo for SparseCam4d☆66Apr 8, 2026Updated 6 months ago
- [CVPR 2026 🏅Highlight] Official repository of MoRel☆28Sep 3, 2026Updated last month
- ☆10Nov 14, 2024Updated last year
- [ICCV 2025] DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering☆30Apr 13, 2026Updated 6 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- The original implementation of the Fast-2DGS paper☆13Jul 8, 2026Updated 3 months ago
- One-command 3D reconstruction from video. No COLMAP needed.☆33Sep 27, 2026Updated last month
- ☆11Jan 27, 2023Updated 3 years ago
- ☆25Jun 14, 2025Updated last year
- RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation☆23Updated this week
- Official implementation of ICCV'25 paper "SketchSplat: 3D Edge Reconstruction via Differentiable Multi-view Sketch Splatting".☆29Sep 24, 2025Updated last year
- Exploration for GS | Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting☆26Aug 12, 2026Updated 2 months ago
- Feedforward Post Compression for Dynamic Gaussian Splatting (for standard GS sequence)☆24Dec 23, 2025Updated 10 months ago
- [IROS '24 Oral] DarkGS: Building 3DGS in the dark with a torch.☆119Jan 29, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Official code of "Lightweight 3D Gaussian Splatting Compression via Video Codec"☆13Dec 23, 2025Updated 10 months ago
- [ICLR 2025] Locality-aware 3D Gaussian Splatting for Fast and High-quality Rendering☆14Jul 21, 2025Updated last year
- ☆193Oct 12, 2026Updated 2 weeks ago
- ☆14Jan 1, 2026Updated 9 months ago
- ☆82Feb 13, 2025Updated last year
- [ECCV 2026] SyncFix: Fixing 3D Reconstructions via Multi-View Synchronization☆20Sep 12, 2026Updated last month
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆35Apr 6, 2026Updated 6 months ago